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1,038 Commits 3 Branches 0 Tags
c81efb11429d474ba5ee2dfd10adfb2ee543329d
Commit Graph

10 Commits

Author SHA1 Message Date
Connor McLaughlin
635ab72b37 GPU: Implement "Scaled Dithering" option
Fixes #29.
2020-03-01 00:05:31 +10:00
Connor McLaughlin
67c67bbb66 GPU: Add basic texture filtering support
Still has issues around the edges of text.
2019-12-07 17:03:56 +10:00
Connor McLaughlin
0bc7333e6e GPU/OpenGL: Set GLSL version string dynamically
Rather than hardcoding to 3.3.
2019-11-25 00:17:17 +10:00
Connor McLaughlin
bc5a247a4b GPU/HW: Use dual-source blend to split alpha and mask 2019-11-24 23:28:01 +10:00
Connor McLaughlin
3998b9684e GPU/HW: GPU-based RGBA8->RGB5551 conversion for readbacks 2019-11-14 17:16:21 +10:00
Connor McLaughlin
ff8cef4da3 GPU/HW: Support OpenGL ES 2019-11-06 01:33:09 +10:00
Connor McLaughlin
16d83989e5 GPU/HW: Support line drawing at >1x scale in D3D11 via GS 2019-11-05 00:27:22 +10:00
Connor McLaughlin
9de9cf3be2 GPU/HW: Add D3D11 renderer and refactor host interface/display 2019-11-04 00:39:48 +10:00
Connor McLaughlin
47849465d8 GPU/HW: Use uniform blocks for all shaders + HLSL support in shadergen 2019-11-03 15:18:51 +10:00
Connor McLaughlin
be81d08109 GPU/HW: Split shadergen to seperate class 2019-11-03 13:36:59 +10:00
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