Commit Graph

2473 Commits

Author SHA1 Message Date
ca3cfbaa99 Misc: Pass string_view by value 2024-05-05 22:28:29 +10:00
fea00d0149 FullscreenUI: Mark %d ms for translation (#3196) 2024-05-05 12:41:46 +10:00
1185f8f6aa GPU: Implement CLUT cache (SW renderer only)
Fixes copyright screen in Shadow Master.
Fixes title splash in Castrol Honda Superbike Racing.
2024-05-02 01:03:58 +10:00
d1483d8077 GPU: Rework pre-draw clipping 2024-05-02 01:03:58 +10:00
7e22fb08d2 GPU: Add #define'able PSX GPU stats 2024-05-01 23:00:10 +10:00
fec210b1e1 GPU: Ensure coordinates are masked/clamped 2024-05-01 20:58:21 +10:00
25f725c263 GPU: Fix mask for drawing area coordinates 2024-04-28 15:44:41 +10:00
d094978214 Justifier: Add controller implementation 2024-04-28 15:25:24 +10:00
3be02c53c1 GPU: Improve CRTC hblank accuracy
And implement Timer0 gating, it was missing previously.
2024-04-28 15:25:24 +10:00
295081fe62 Misc: Replace offsetof with constexpr-friendly OFFSETOF
Fixes build with clang-18.
2024-04-28 15:25:24 +10:00
3e99084770 Settings: Fix double source of truth for controller names 2024-04-27 13:21:11 +10:00
d80aa91d49 ImGuiOverlays: Fix >1 controller display 2024-04-27 12:41:47 +10:00
2fc9a6d834 CPU/NewRec: Work around clang <16 structured binding capture bug 2024-04-26 19:23:46 +10:00
1cdfca155d Qt: Clean and remove empty game settings 2024-04-25 14:02:16 +10:00
5e9a47f82b Qt: Add volume reset button 2024-04-25 13:24:04 +10:00
7548113afd System: Move COM init to common code 2024-04-25 12:56:02 +10:00
4139bf63d8 AudioStream: Backport changes 2024-04-25 01:13:51 +10:00
89c0d4900b Fix post processing menu in the fullscreen UI (#3187) 2024-04-23 16:26:46 +10:00
b4999975db System: Fix pause-on-start running unthrottled 2024-04-23 14:44:08 +10:00
eb91fe31e2 Hotkeys: Add OSD toggle hotkey 2024-04-22 01:52:02 +10:00
3b8afb39f6 System: Don't try to fast boot non-PS1 discs 2024-04-22 01:44:04 +10:00
3fa2bd1d3a System: Confirm shutdown if memory card is being written 2024-04-22 01:41:42 +10:00
a5613fc815 System: Add OSD message when all enhancements are disabled 2024-04-22 00:38:46 +10:00
b26a9556f7 System: Improve reset determinism 2024-04-22 00:19:44 +10:00
35f0d7f623 CPU: Update debug dispatcher flag on init 2024-04-22 00:08:16 +10:00
0fbc1a3a8a AudioStream: Add surround expansion via FreeSurround 2024-04-21 23:30:46 +10:00
d3c12fecb3 Qt: Move dump audio on startup out of settings 2024-04-21 20:28:20 +10:00
7d80cabf9f BIOS: Remove questionable hashes
And add PS2 hashes.
2024-04-21 14:03:55 +10:00
8867bb129a CMake: Tidy up build system
And fix Windows CMake... who knows how long for.
2024-04-20 21:19:31 +10:00
17b9736899 Misc: Use a 128b cache line size on Apple Silicon
Turns out it's not 64 bytes like I assumed. The things you learn.
2024-04-18 20:38:36 +10:00
60f12e77fa Achievements: Fix fullscreen window height 2024-04-18 20:38:35 +10:00
3bb36f95e2 FullscreenUI: Get rid of extra scrollbar in save state selector 2024-04-18 00:41:37 +10:00
f666816943 ImGuiOverlays: Fix possible crash in save state selector 2024-04-18 00:40:31 +10:00
84b24c6228 Achievements: Fix HC mode activating on reset of non-cheevo game 2024-04-18 00:40:06 +10:00
c1bf1e5369 Qt: Add binding layout for NegConRumble 2024-04-16 15:40:31 +10:00
07c012aee5 Negcon rumble (#3177)
* Implemented NeGcon with rumble. Code is a mix of the existing NeGcon AnalogController modes.

* Fix negcon id reply and analog/digital toggle.

* Implemented NeGcon with rumble. Code is a mix of the existing NeGcon AnalogController modes.

* Fix negcon id reply and analog/digital toggle.

* Update macros

* Code cleanup
2024-04-16 15:40:31 +10:00
4d8ed49b24 FullscreenUI: Fix gaps between some UI elements
By rounding sizes up to the nearest pixel.
2024-04-16 15:40:31 +10:00
4e0c417add FullscreenUI: Add "Open Containing Directory" 2024-04-16 12:49:54 +10:00
6e7a4c3909 FullscreenUI: Exit fullscreen for open-in-file-browser 2024-04-16 12:49:54 +10:00
79ccd5f3c3 FullscreenUI: Wire up Open in File Browser functionality (#3178) 2024-04-16 12:49:54 +10:00
be1d558be1 GPU/HW: Fix black screen in Metal after vertex ID wraparound 2024-04-15 23:30:58 +10:00
4bcc5a312a System: Remove log spam 2024-04-14 17:25:23 +10:00
3dedf5fdd5 FullscreenUI: Add missing latency stats option 2024-04-14 17:25:23 +10:00
c149d66d4d System: Add 'Reduce Input Latency' option
i.e. pre-frame sleep.
2024-04-13 19:57:25 +10:00
6258cb9e0e FullscreenUI: Various minor bug fixes 2024-04-13 19:57:25 +10:00
7adbedd341 Renamed Mem Scanner Op Text&added Virtual Address (#3172)
* Renamed Mem Scanner Op Text&added Virtual Address

Renamed the Memory Scanner Operator Text for clarity. Replaced '...' with 'Value' and 'Previous' with 'Previous Result'.
Also changed "Any Value" to "Any Value ('New Search' or 'Reset Result Value')", Any Valur should really be at the top of the index and the Previous Results should come before the other Value operators. But that's a job for another time.
The Virtual Address extra will display the virtual address of DuckStation's PSX RAM so it can be easily edited with the likes of HXD or another tool where the location of the virtual memory needs to be known.

* Replaced Mem Scanner Op Text with latest English text

Not touched the translations, just added the updated english text for the Memory Scanner "Operator:" text

* Rearranged  Memory Scanner Operator class

Re-arranged Memory Scanner Operator class into a more logical order - with likely frequency of use moving item up the list.

New Order:-
Better Order:-
Any Value ('New Search' or 'Reset Result Value')         x    Any.
Less Than Previous Result                                x    LessThanLast,
Less or Equal to Previous Result                         x    LessEqualLast,
Greater Than Previous Result                             x    GreaterThanLast,
Greater or Equal to Previous Result                      x    GreaterEqualLast,
Not Equal to Previous Result (Changed Value)             x    NotEqualLast,
Equal to Previous Result (Unchanged Value)               x    EqualLast,
Decreased By Value                                       x    DecreasedBy,
Increased By Value                                       x    IncreasedBy,
Changed By Value                                         x    ChangedBy,
Equal to Value                                           x    Equal,
Not Equal to Value                                       x    NotEqual,
Less Than Value                                          x    LessThan,
Less or Equal to Value	                                 x    LessEqual,
Greater Than Value                                       x    GreaterThan,
Greater or Equal to Value                                x    GreaterEqual

* Rearranged  Memory Scanner Operator class

Changes operator order to:-
Any Value ('New Search' or 'Reset Result Value')        
Less Than Previous Result                               
Less or Equal to Previous Result                        
Greater Than Previous Result                            
Greater or Equal to Previous Result                     
Not Equal to Previous Result (Changed Value)            
Equal to Previous Result (Unchanged Value)              
Decreased By Value                                      
Increased By Value                                      
Changed By Value                                        
Equal to Value                                          
Not Equal to Value                                      
Less Than Value                                         
Less or Equal to Value	                                
Greater Than Value                                      
Greater or Equal to Value

* Memory Scanner line references updates

Updated <location filename="../memoryscannerwindow.ui" line="???"/> line numbers for the Memory Scanner operation re-ordering.
These are currently the only 4 translation files that make reference to memoryscannerwindow.ui, the other 12 still reference cheatmanagerdialog.ui so not replicated for them as this would only partially fix them - so I left them alone as I hope there's some automated tools to handle it.

* Update src/duckstation-qt/memoryscannerwindow.cpp
2024-04-13 19:57:12 +10:00
e5a024ba85 MetalDevice: Add support for framebuffer fetch 2024-04-12 21:07:16 +10:00
7344661801 GPUDevice: Split submission and presentation 2024-04-11 22:53:02 +10:00
509a8a074c GPUDevice: Remove unused file 2024-04-11 21:33:40 +10:00
88270771da System: Combine VRR and Optimal Frame Pacing
GSync/FreeSync display users should:
 - DISABLE VSync.
 - ENABLE Optimal Frame Pacing.
2024-04-11 21:33:40 +10:00