Commit Graph

2422 Commits

Author SHA1 Message Date
3395853ba2 CDROM: Fix overflow in UpdatePositionWhileSeeking() 2024-03-13 14:14:40 +10:00
8fe86ff690 GPU/HW: Fix another buffer unmapping case 2024-03-08 21:16:00 +10:00
7159330f63 GPU/HW: Ensure buffers are unmapped before present
Darn DX11...
2024-03-08 13:43:22 +10:00
25db163347 System: Fix incorrect save state screenshot size 2024-03-08 04:12:50 +10:00
c854b8f85e Image: Swap stb for libpng/libjpeg 2024-03-07 00:02:35 +10:00
250b1bea8f GPU: Use Image class for screenshot saving 2024-03-06 23:55:18 +10:00
620d08f72d Build: Move Image from common to util 2024-03-06 16:09:21 +10:00
f80ead6a21 GameDB: More settings 2024-03-05 00:02:22 +10:00
e2024f6175 System: Change "Auto Load Cheats" to "Enable Cheats" 2024-03-03 14:03:07 +10:00
a1d7d214cf GPUDevice: Add support for VRR and relaxed vsync 2024-03-03 14:03:07 +10:00
96f29d9b99 System: Warn if compatibility settings are disabled 2024-03-02 21:21:20 +10:00
04b837a418 Qt: Redesign graphics settings panel
Add screenshot format/type.
2024-03-02 21:21:20 +10:00
713d396a7e GPU/HW: Add quad line detection (Wild Arms 2) 2024-03-02 17:13:19 +10:00
250fb56838 GPU/HW: Switch to indexed draws 2024-03-01 15:33:00 +10:00
b34742cdd2 GPU/HW: Slightly reduce struct size 2024-03-01 13:51:16 +10:00
d50ba989ae Settings: Use bitfields for bool
Slightly more compact, memory-wise.
2024-03-01 13:42:29 +10:00
f936a36c85 GPUDevice: Add GPUDownloadTexture
Which can also be based in host/client memory.
Use it for screenshots and VRAM downloads.
2024-02-29 18:56:50 +10:00
411213d6a0 GPU: Make VRAM a global object 2024-02-29 17:00:51 +10:00
7340324ed9 CDROM: Accuracy improvements 2024-02-29 17:00:51 +10:00
71094a0e44 CPU: Implement memory breakpoints/watchpoints 2024-02-28 00:02:02 +10:00
ef4389cea8 Qt: Cache CPU register values
That way they don't update while running.
2024-02-27 22:38:43 +10:00
4599109854 CPU/CodeCache: Clear backpatch info for blocks when recompiled 2024-02-27 22:16:59 +10:00
454cceab80 CPU/CodeCache: Move backpatch lookup after RAM check
Saves a map lookup if we're just invalidating code.
2024-02-27 21:04:26 +10:00
eb7b6d217d System: Ensure GPU is flushed before invalidating on pause 2024-02-27 21:04:26 +10:00
eeef0a92bb CPU: Make single step go through the "normal" execution path
That way it exits and re-enters the dynarec as expected.
2024-02-27 21:04:25 +10:00
4a70164dac CMake: Determine host page size at build time
Needed for running on Asahi Linux.
2024-02-25 20:30:41 +10:00
ab83247de3 GLContext: Rename to OpenGLContext 2024-02-25 20:30:41 +10:00
c1381cfda6 System: Gracefully handle memory allocaion failure 2024-02-25 20:30:41 +10:00
ff9dc11a38 CPU/CodeCache: Increase frame delta for manual protected blocks
Reduces stutter in Wild Arms 2.
2024-02-24 15:06:24 +10:00
35cdfc5ef7 CPU: Move PGXP registers earlier in struct 2024-02-24 14:57:31 +10:00
53c0dc8bbc CPU/NewRec: Speculative execution for mult/div 2024-02-24 14:57:30 +10:00
175d2a17f7 CPU/NewRec: Don't panic on unused opcodes 2024-02-24 14:57:29 +10:00
1f6636f62b Qt: Icon updates 2024-02-18 15:44:12 +09:00
1faecd8853 Qt: Fix labels when changing multi-tap controller type 2024-02-15 22:06:01 +09:00
739729516e Core: Add missing standard library includes 2024-02-06 23:48:45 +10:00
8e7b212b03 System: Clear cheat list on reset 2024-02-06 22:24:33 +09:00
f6dc80cefa GameDatabase: Use TitleCase for traits 2024-02-04 16:47:26 +10:00
8ffc50a2a5 Data: Remove JSON GameDB 2024-02-04 16:14:05 +10:00
d7a1c447c6 GameDatabase: Switch to YAML 2024-02-04 16:14:05 +10:00
a957fb669d StringUtil: Fix inequal-length EqualNoCase 2024-02-04 15:22:38 +10:00
c2c3eac749 Build: Use shared webp/zstd/zlib 2024-02-03 19:41:56 +10:00
cdb614a51f GPU/HW: Fix possible crash (again) 2024-02-03 16:00:24 +10:00
cdea4eb68b GPU/HW: Fix possible crash on setting change 2024-01-31 20:02:34 +10:00
ad41c81fa8 ImGuiOverlays: Fix incorrect animation when opening state selector 2024-01-31 00:53:30 +10:00
af2042e713 GPU/HW: Fix toggling PGXP depth buffer causing black screen 2024-01-31 00:53:30 +10:00
14e3969736 Misc: Warning fixes 2024-01-26 14:31:03 +10:00
b545234152 CPU/NewRec/AArch32: Fix double condition 2024-01-25 13:42:41 +10:00
4f347bf626 Qt: Add missing display setting help text 2024-01-24 13:56:22 +10:00
1b8e75e90b Take widescreen hack into account when determining automatic resolution scale
At widescreen aspect ratios, a greater resolution scale factor is required
to maintain crisp visuals. For instance, a 16:9 output requires ~1.333×
the resolution scale of a 4:3 output (as 16:9 is ~1.333× wider than 4:3).

This improves visuals at widescreen aspect ratios when the widescreen hack
is enabled, especially for ultrawide.
2024-01-22 14:41:19 +10:00
5e2c6d24b9 Add independent settings for NeGcon axes (#3094)
* Add independent settings for NeGcon axes

* TOSQUASH coverage of the full NeGcon twisting range
2024-01-22 14:41:19 +10:00