Commit Graph

409 Commits

Author SHA1 Message Date
ff77bd029f ImGuiFullscreen: Don't upload failed-loaded images 2024-07-14 00:01:06 +10:00
afea18f65e Image: Fix crash loading corrupted/invalid JPEG files 2024-07-14 00:00:48 +10:00
6f50e12ea2 PostProcessing/FX: Remove debug shader dump 2024-07-07 12:46:09 +10:00
e4470a9929 fix: out-of-border access 2024-07-07 12:45:49 +10:00
1fd8d2701d Sockets: Add HasAnyClientSockets() 2024-07-06 21:56:30 +10:00
9a70003b70 MSBuild: Silence MSVC warning C4324 2024-07-06 19:45:16 +10:00
3749b812a3 GPUDevice: Add ExecuteAndWaitForGPUIdle() 2024-07-04 21:54:19 +10:00
9fcc98a60a InputSource: Explicitly construct binding key 2024-07-04 21:40:32 +10:00
f6d3a7987d System: Load discord-rpc dynamically 2024-07-04 15:52:32 +10:00
00d2d862c2 Build: Use shared discord-rpc 2024-07-04 15:52:32 +10:00
4b61a3cbf3 Qt: Unrestrict resolution scale up to device limits 2024-07-04 13:25:27 +10:00
7927ec647f Qt: Fix a couple of instances of inconsistent sorting 2024-07-04 13:25:26 +10:00
d178853392 PostProcessing/FX: Fix incorrect draw rect 2024-07-04 00:32:22 +10:00
3c230ba1bf PlatformMisc: Swap include order for Mac 2024-07-03 16:04:05 +10:00
29533650a8 MetalDevice: Rectangle -> GSVector4i 2024-07-03 15:54:32 +10:00
9ef7e8c5d0 GPU/HW: Use GSVector instead of Rectangle 2024-07-03 15:44:12 +10:00
faa151d5ad CDImageCHD: Use GSVector 2024-07-03 00:24:12 +10:00
0654b2dc43 AudioStream: Use GSVector 2024-07-03 00:24:12 +10:00
173a61039c System: Use cpuinfo for cache line size check 2024-07-03 00:24:12 +10:00
037519936a GL/ContextEGL: Fix red_size to blue_size (#3238) 2024-07-01 00:28:05 +10:00
9b42ad3859 CPU/CodeCache: Purge JitCodeBuffer 2024-06-30 16:45:51 +10:00
be8fbafd71 CPU/CodeCache: Always dynamically allocate code buffer
Reduces .bss size.
2024-06-30 16:45:51 +10:00
34d5cdec96 GPU/HW: Expose depth buffer to internal postprocessing 2024-06-29 14:25:36 +10:00
d8bd35e8d6 GPUDevice: Add D24S8/D32F/D32FS8 types 2024-06-29 13:09:45 +10:00
3f25db79b8 D3D11Device: Make depth targets sampleable 2024-06-29 13:09:45 +10:00
1cb3e6bd49 ShaderGen: Support multiple render target output 2024-06-29 13:09:45 +10:00
0c3cf1f5f8 PostProcessing: Split into internal and display chains 2024-06-28 20:17:15 +10:00
8c72fd57f1 GPUDevice: Disable SPIR-V optimization on GLSL output
SSO causes SPIRV-Cross to redeclare builtins, which we don't want
(breaks on Mesa).
2024-06-28 13:52:01 +10:00
ebf50edb79 System: Allocate JIT space before fastmem area
On Intel MacOS 14, the fastmem area gets allocated close to the
executable base, leaving no region free +/- 2GB for the JIT area.
2024-06-26 17:11:27 +10:00
6bfd862cb3 GPUDevice: Fix transpiled interface linking with OpenGL 2024-06-23 23:39:56 +10:00
1797050f97 VulkanDevice: Release swap chain images on resize 2024-06-23 16:17:31 +10:00
966cce1581 Postprocessing: Sort shader list lexiographically 2024-06-23 13:20:47 +10:00
ea3fa7fe3d Postprocessing/FX: Fix locating shaders in subdirectories 2024-06-23 13:20:47 +10:00
70d7d4ab67 MSBuild: Enable Vulkan on Windows ARM64
Apparently there are drivers now/in the works.
2024-06-17 17:13:23 +10:00
e9a47233f7 GPUDevice: Compile warning fix 2024-06-16 20:49:30 +10:00
54097fc14e Postprocessing/FX: Expose 'viewportoffset' uniform 2024-06-16 00:00:01 +10:00
964b94960e Postprocessing/FX: Ensure RT isn't bound as sampler
Prevents possible Vulkan spec violation in some shaders.
2024-06-15 23:55:33 +10:00
ef69c31e9f GPUDevice: Support transpiling shaders at compile time
And use it for GLSL postprocessing shaders.
2024-06-14 21:21:34 +10:00
d51b880052 Postprocessing/FX: Fix incorrect pixel size uniforms 2024-06-14 00:38:08 +10:00
facce0d8cb PostProcessing: Expose aspect-correct pixel sizes
That consider the display aspect ratio/padding when sampling pixels in
the input (window size).
2024-06-11 23:32:19 +10:00
354b250642 PostProcessing: Add native width/height inputs
Available in GLSL as GetNativeSize(), GetUpscaleMultiplier(), and in
reshade as native_width/native_height/upscale_multiplier.

GetPaddedOriginalSize() is now deprecated, as it does not make since
since the postfx shader runs with a window-sized off-screen target as an
input, not the internal render texture.
2024-06-11 14:04:45 +10:00
bac2ac0151 FullscreenUI: Fix incorrect padding calculation in pause menu
Fixes scrollbars appearing in menu.
2024-06-11 13:12:37 +10:00
f41c238c53 VulkanDevice: Disable VK_KHR_dynamic_rendering_local_read on AMD
Like everything else on RDNA3, it appears to be broken and causes GPU
hangs/resets.
2024-06-10 17:44:10 +10:00
0675716162 D3D11Device: Fix redundant SRV set on RT change 2024-06-07 12:07:58 +10:00
723af4de3a Misc: Loading old save state versions is unlikely 2024-05-31 18:48:26 +10:00
f1465ddf43 Memmap: Use Mach VM routines for memory mapping 2024-05-29 22:49:32 +10:00
619688a135 Qt: Add per-bind sensitivity/deadzone controls (shift-click) 2024-05-28 18:17:46 +10:00
015804c434 System: Move GDB server into core 2024-05-27 00:18:05 +10:00
4e905a63ec Util: Add socket helper classes 2024-05-26 22:20:29 +10:00
0240ea8b49 PageFaultHandler: Simplifications 2024-05-25 17:42:12 +10:00