Files
llamaplayer/src/common/gl/texture.h
Connor McLaughlin 8c7a192128 Misc: Add copyright/license statement to applicable files
Should've did this in the beginning.
2022-12-04 21:03:49 +10:00

63 lines
2.2 KiB
C++

// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
#include "../gpu_texture.h"
#include "loader.h"
#include <tuple>
namespace GL {
class Texture final : public GPUTexture
{
public:
Texture();
Texture(Texture&& moved);
~Texture();
static bool UseTextureStorage(bool multisampled);
static const std::tuple<GLenum, GLenum, GLenum>& GetPixelFormatMapping(Format format);
ALWAYS_INLINE GLuint GetGLId() const { return m_id; }
bool IsValid() const override { return m_id != 0; }
bool Create(u32 width, u32 height, u32 layers, u32 levels, u32 samples, Format format, const void* data = nullptr,
u32 data_pitch = 0, bool linear = true, bool wrap = true);
void Destroy();
void Replace(u32 width, u32 height, GLenum internal_format, GLenum format, GLenum type, const void* data);
void ReplaceImage(u32 layer, u32 level, GLenum format, GLenum type, const void* data);
void ReplaceSubImage(u32 layer, u32 level, u32 x, u32 y, u32 width, u32 height, GLenum format, GLenum type,
const void* data);
bool CreateFramebuffer();
bool UseTextureStorage() const;
void SetLinearFilter(bool enabled) const;
void SetWrap(bool enabled) const;
ALWAYS_INLINE GLuint GetGLFramebufferID() const { return m_fbo_id; }
ALWAYS_INLINE GLenum GetGLTarget() const
{
return (IsMultisampled() ? (IsTextureArray() ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D_MULTISAMPLE_ARRAY) :
(IsTextureArray() ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D));
}
void Bind() const;
void BindFramebuffer(GLenum target = GL_DRAW_FRAMEBUFFER) const;
void Unbind() const;
Texture& operator=(const Texture& copy) = delete;
Texture& operator=(Texture&& moved);
// Helper which uses glGetTextureSubImage where available, otherwise a temporary FBO.
static void GetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
GLsizei bufSize, void* pixels);
private:
GLuint m_id = 0;
GLuint m_fbo_id = 0;
};
} // namespace GL