88 lines
2.4 KiB
C++
88 lines
2.4 KiB
C++
#pragma once
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#include "common/gl/program.h"
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#include "common/gl/texture.h"
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#include "core/host_display.h"
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#include "core/host_interface.h"
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#include "frontend-common/common_host_interface.h"
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#include <SDL.h>
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#include <array>
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#include <deque>
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#include <map>
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#include <memory>
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#include <mutex>
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#include <string>
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class AudioStream;
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class INISettingsInterface;
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struct GameListEntry;
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class SDLHostInterface final : public CommonHostInterface
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{
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public:
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SDLHostInterface();
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~SDLHostInterface();
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static std::unique_ptr<SDLHostInterface> Create();
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const char* GetFrontendName() const override;
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void ReportError(const char* message) override;
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void ReportMessage(const char* message) override;
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bool ConfirmMessage(const char* message) override;
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bool Initialize() override;
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void Shutdown() override;
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std::string GetStringSettingValue(const char* section, const char* key, const char* default_value = "") override;
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bool GetBoolSettingValue(const char* section, const char* key, bool default_value = false) override;
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int GetIntSettingValue(const char* section, const char* key, int default_value = 0) override;
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float GetFloatSettingValue(const char* section, const char* key, float default_value = 0.0f) override;
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bool RequestRenderWindowSize(s32 new_window_width, s32 new_window_height) override;
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bool IsFullscreen() const override;
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bool SetFullscreen(bool enabled) override;
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void RunLater(std::function<void()> callback) override;
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void ApplySettings(bool display_osd_messages) override;
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void Run();
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protected:
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void LoadSettings() override;
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bool AcquireHostDisplay() override;
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void ReleaseHostDisplay() override;
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void OnSystemCreated() override;
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void OnSystemPaused(bool paused) override;
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void OnSystemDestroyed() override;
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void OnRunningGameChanged() override;
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void RequestExit() override;
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void PollAndUpdate() override;
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std::optional<HostKeyCode> GetHostKeyCode(const std::string_view key_code) const override;
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void UpdateInputMap() override;
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private:
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bool CreateSDLWindow();
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void DestroySDLWindow();
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bool CreateDisplay();
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void DestroyDisplay();
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void CreateImGuiContext();
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void UpdateFramebufferScale();
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void HandleSDLEvent(const SDL_Event* event);
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void ProcessEvents();
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SDL_Window* m_window = nullptr;
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std::unique_ptr<INISettingsInterface> m_settings_interface;
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u32 m_run_later_event_id = 0;
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bool m_fullscreen = false;
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bool m_quit_request = false;
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};
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