OpenGLDevice: Fix framebuffer clear getting delayed
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@ -958,6 +958,9 @@ void OpenGLDevice::SetFramebuffer(GPUFramebuffer* fb)
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UpdateViewport();
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UpdateScissor();
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}
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if (FB)
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CommitClear(FB);
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}
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void OpenGLDevice::SetTextureSampler(u32 slot, GPUTexture* texture, GPUSampler* sampler)
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