shaders/cccalibrator: Fix GLSL compile error
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@ -81,7 +81,7 @@ void main()
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float2 texcoord = GetCoordinates();
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float2 time = GetTime();
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float2 time = float2(GetTime());
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// int FrameCount = GetFrameCount();
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float4 color = Sample();
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// float brightness_scale = GetOption(BRIGHTNESS_SCALE);
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