Stenzek
|
00d2d862c2
|
Build: Use shared discord-rpc
|
2024-07-04 15:52:32 +10:00 |
|
Stenzek
|
f35397cf8d
|
Deps: Build discord-rpc
|
2024-07-04 15:52:31 +10:00 |
|
Stenzek
|
eb8df23366
|
Qt: Fix gap in advanced graphics settings on Linux
|
2024-07-04 13:25:27 +10:00 |
|
Stenzek
|
4b61a3cbf3
|
Qt: Unrestrict resolution scale up to device limits
|
2024-07-04 13:25:27 +10:00 |
|
Stenzek
|
7927ec647f
|
Qt: Fix a couple of instances of inconsistent sorting
|
2024-07-04 13:25:26 +10:00 |
|
Stenzek
|
63b30e2925
|
Qt: Annotate unofficial release builds
|
2024-07-04 13:25:26 +10:00 |
|
Stenzek
|
d178853392
|
PostProcessing/FX: Fix incorrect draw rect
|
2024-07-04 00:32:22 +10:00 |
|
Stenzek
|
3c230ba1bf
|
PlatformMisc: Swap include order for Mac
|
2024-07-03 16:04:05 +10:00 |
|
Stenzek
|
e0509ebd9f
|
Common: Remove Rectangle class
|
2024-07-03 15:54:32 +10:00 |
|
Stenzek
|
29533650a8
|
MetalDevice: Rectangle -> GSVector4i
|
2024-07-03 15:54:32 +10:00 |
|
Stenzek
|
2bcb85d431
|
GPU/HW: Push all draws/writes through a common path
|
2024-07-03 15:44:12 +10:00 |
|
Stenzek
|
9ef7e8c5d0
|
GPU/HW: Use GSVector instead of Rectangle
|
2024-07-03 15:44:12 +10:00 |
|
Stenzek
|
ef152c47a6
|
GPU/HW: Interpolate native texture coordinates when upscaling
|
2024-07-03 15:44:12 +10:00 |
|
Stenzek
|
2a7de25505
|
Common: Remove gsvector.h dependency on assert.h
|
2024-07-03 15:44:12 +10:00 |
|
Stenzek
|
e16f2c4dab
|
README: Mention SSE4.1 requirement
|
2024-07-03 00:24:13 +10:00 |
|
Stenzek
|
044d7a4797
|
GPU: Eliminate heap allocation on state load
|
2024-07-03 00:24:12 +10:00 |
|
Stenzek
|
f9bf2e8239
|
GPU: Use GSVector for SW scanout
|
2024-07-03 00:24:12 +10:00 |
|
Stenzek
|
0968610ba7
|
CDROM: Use GSVector
|
2024-07-03 00:24:12 +10:00 |
|
Stenzek
|
69471950f0
|
ImGuiOverlays: Use GSVector
|
2024-07-03 00:24:12 +10:00 |
|
Stenzek
|
faa151d5ad
|
CDImageCHD: Use GSVector
|
2024-07-03 00:24:12 +10:00 |
|
Stenzek
|
0654b2dc43
|
AudioStream: Use GSVector
|
2024-07-03 00:24:12 +10:00 |
|
Stenzek
|
b094c9cd87
|
MDEC: Vectorize IDCT
|
2024-07-03 00:24:12 +10:00 |
|
Stenzek
|
0ae6ddcf7f
|
Common: Add GSVector
Mostly based on PCSX2.
|
2024-07-03 00:24:12 +10:00 |
|
Stenzek
|
baab966b4e
|
System: Check for SSE4.1 in early hardware checks
|
2024-07-03 00:24:12 +10:00 |
|
Stenzek
|
173a61039c
|
System: Use cpuinfo for cache line size check
|
2024-07-03 00:24:12 +10:00 |
|
Stenzek
|
a255b5bc75
|
Deps: Remove cpuinfo from in-tree
|
2024-07-03 00:24:12 +10:00 |
|
Stenzek
|
31aa040758
|
Deps: Build cpuinfo
|
2024-07-03 00:24:12 +10:00 |
|
Stenzek
|
31c3af4866
|
RegTest: Add spacebar swapper
|
2024-07-02 16:56:11 +10:00 |
|
Stenzek
|
aabe39d0f8
|
GPU: Allow DMAs in Mode 1
Exact behaviour is still unknown, but it works on console (Nicolas
Noble's torus demo).
|
2024-07-02 16:56:11 +10:00 |
|
Stenzek
|
fbdeea7889
|
GameDB: Duke Nukem games
|
2024-07-02 16:56:10 +10:00 |
|
Stenzek
|
e1f90e6baf
|
MDEC: Store scale/IDCT matrix transposed
|
2024-07-02 16:56:10 +10:00 |
|
Stenzek
|
6d6659c85e
|
MDEC: Increase intermediate IDCT precision
|
2024-07-02 16:56:07 +10:00 |
|
Stenzek
|
da2dc5fa1e
|
FIFOQueue: Optimize PopRange() for trivially-copyable types
|
2024-07-02 14:26:16 +10:00 |
|
Stenzek
|
1963d80d2c
|
RegTest: Fix crash on startup
|
2024-07-01 01:07:27 +10:00 |
|
Stenzek
|
e169189441
|
GPU/HW: Fix possible crash when changing texture filtering
|
2024-07-01 01:07:27 +10:00 |
|
Stenzek
|
422102989c
|
CMake: Remove unused macro
|
2024-06-30 16:55:04 +10:00 |
|
Stenzek
|
44142ab4f9
|
CPU/Recompiler: Prefer adrp over trampoline for +/-4GB branches
|
2024-06-30 16:45:51 +10:00 |
|
Stenzek
|
f3671d21f3
|
CPU/CodeCache: Reduce far code size when using NewRec
|
2024-06-30 16:45:51 +10:00 |
|
Stenzek
|
9b42ad3859
|
CPU/CodeCache: Purge JitCodeBuffer
|
2024-06-30 16:45:51 +10:00 |
|
Stenzek
|
be8fbafd71
|
CPU/CodeCache: Always dynamically allocate code buffer
Reduces .bss size.
|
2024-06-30 16:45:51 +10:00 |
|
Stenzek
|
0d3e674500
|
Qt: Move resources out of exe into rcc file
|
2024-06-30 16:45:51 +10:00 |
|
Stenzek
|
8c0af03448
|
MSBuild: ARM64 only builds with Clang
|
2024-06-30 16:45:51 +10:00 |
|
Stenzek
|
5bf9e1d655
|
dep/vixl: Fix ARM32 build
|
2024-06-30 16:45:51 +10:00 |
|
Stenzek
|
890f3fcf5d
|
Common/Log: Make actually writing unlikely
Move it out of the hot path.
|
2024-06-30 16:45:51 +10:00 |
|
Stenzek
|
89eea91ed5
|
Extras: Update to PadTest 1.1
|
2024-06-30 16:45:51 +10:00 |
|
Stenzek
|
34d5cdec96
|
GPU/HW: Expose depth buffer to internal postprocessing
|
2024-06-29 14:25:36 +10:00 |
|
Stenzek
|
e39a2d00bf
|
GPU/HW: Use D32F for PGXP depth
16-bit isn't accurate enough for post processing.
|
2024-06-29 13:09:45 +10:00 |
|
Stenzek
|
d8bd35e8d6
|
GPUDevice: Add D24S8/D32F/D32FS8 types
|
2024-06-29 13:09:45 +10:00 |
|
Stenzek
|
3f25db79b8
|
D3D11Device: Make depth targets sampleable
|
2024-06-29 13:09:45 +10:00 |
|
Stenzek
|
1cb3e6bd49
|
ShaderGen: Support multiple render target output
|
2024-06-29 13:09:45 +10:00 |
|
Stenzek
|
80d1056ddf
|
GPU: Add virtual call when buffers are swapped
|
2024-06-28 21:15:47 +10:00 |
|
Stenzek
|
0c3cf1f5f8
|
PostProcessing: Split into internal and display chains
|
2024-06-28 20:17:15 +10:00 |
|
Stenzek
|
810ce1ce57
|
GPU: Remove duplicate display params fields
And enable postfx when the DAC is turned off.
|
2024-06-28 20:17:15 +10:00 |
|
Stenzek
|
e4cb359625
|
GameDB: Breath of Fire III
|
2024-06-28 20:17:15 +10:00 |
|
Stenzek
|
3877486712
|
System: Ensure titles are sanitized for screenshots
|
2024-06-28 19:44:27 +10:00 |
|
Stenzek
|
8c72fd57f1
|
GPUDevice: Disable SPIR-V optimization on GLSL output
SSO causes SPIRV-Cross to redeclare builtins, which we don't want
(breaks on Mesa).
|
2024-06-28 13:52:01 +10:00 |
|
Stenzek
|
dd420cbfcf
|
Common: Alloc failures in HeapArray are unlikely
|
2024-06-28 13:12:50 +10:00 |
|
Stenzek
|
a89ec0eaf9
|
Achievements: Always recompute state data size on save
It can be smaller, or, apparently fail in some cases...
|
2024-06-28 13:12:27 +10:00 |
|
Stenzek
|
5c94ab9f22
|
dep/rcheevos: Avoid -1 return in rc_runtime_progress_size()
|
2024-06-28 13:12:07 +10:00 |
|
Stenzek
|
71c319ccf0
|
dep/rcheevos: Set RC_NO_THREADS
We protect the state ourselves, **and** Win32 mutexes are horribly slow.
|
2024-06-28 12:25:28 +10:00 |
|
Stenzek
|
ebf50edb79
|
System: Allocate JIT space before fastmem area
On Intel MacOS 14, the fastmem area gets allocated close to the
executable base, leaving no region free +/- 2GB for the JIT area.
|
2024-06-26 17:11:27 +10:00 |
|
Stenzek
|
8c1228a7aa
|
Qt: Tidy up theme change workaround
|
2024-06-24 13:25:16 +10:00 |
|
Stenzek
|
db305660c1
|
Achievements: Implement disc change without state reset
|
2024-06-24 13:16:50 +10:00 |
|
Stenzek
|
b9ff358ab3
|
Achievements: Support scratchpad memory
|
2024-06-24 13:16:50 +10:00 |
|
Stenzek
|
e7e09023e2
|
Achievements: Avoid malloc on state save/load
|
2024-06-24 13:16:50 +10:00 |
|
Stenzek
|
17d459511a
|
dep/rcheevos: Hash functions are not needed
|
2024-06-24 13:16:49 +10:00 |
|
Stenzek
|
1a2ad89a17
|
dep/rcheevos: Bump to d54cf8f
|
2024-06-24 13:16:49 +10:00 |
|
Stenzek
|
6021e435ba
|
Qt: Work around QList<QPair> marshalling issue
|
2024-06-24 00:55:00 +10:00 |
|
Stenzek
|
6bfd862cb3
|
GPUDevice: Fix transpiled interface linking with OpenGL
|
2024-06-23 23:39:56 +10:00 |
|
Stenzek
|
b8ed013ec3
|
dep/reshadefx: Fix UBO reference with OpenGL
|
2024-06-23 23:39:39 +10:00 |
|
Stenzek
|
1797050f97
|
VulkanDevice: Release swap chain images on resize
|
2024-06-23 16:17:31 +10:00 |
|
Stenzek
|
6892c3d095
|
Qt: Work around theme swap bug with Classic Windows
|
2024-06-23 13:43:50 +10:00 |
|
Stenzek
|
e8541648ce
|
Deps: Bump versions
|
2024-06-23 13:20:48 +10:00 |
|
Stenzek
|
966cce1581
|
Postprocessing: Sort shader list lexiographically
|
2024-06-23 13:20:47 +10:00 |
|
Stenzek
|
ea3fa7fe3d
|
Postprocessing/FX: Fix locating shaders in subdirectories
|
2024-06-23 13:20:47 +10:00 |
|
Stenzek
|
63055f1e7f
|
FullscreenUI: Add sprite texture filtering option
|
2024-06-23 13:10:10 +10:00 |
|
Stenzek
|
3d00957248
|
Resources: Update gamecontrollerdb.txt
|
2024-06-23 11:15:17 +10:00 |
|
Stenzek
|
ccb76d1451
|
GameList: Add custom title/regions
Largely inspired by https://github.com/PCSX2/pcsx2/pull/9330, but almost
entirely rewritten.
|
2024-06-17 23:45:02 +10:00 |
|
Stenzek
|
01fc3258a3
|
CPU/Recompiler: Warning fix for ARM64/Clang
|
2024-06-17 17:13:23 +10:00 |
|
Stenzek
|
70d7d4ab67
|
MSBuild: Enable Vulkan on Windows ARM64
Apparently there are drivers now/in the works.
|
2024-06-17 17:13:23 +10:00 |
|
Stenzek
|
1ae79c89e3
|
System: Refactor unsafe settings warning
And warn about round upscaled texture coordinates option.
|
2024-06-17 17:02:55 +10:00 |
|
Stenzek
|
a5f8684bcd
|
BIOS: Add further detail to missing BIOS message
|
2024-06-17 16:47:21 +10:00 |
|
Stenzek
|
7b1ec5dab2
|
GameDB: Force round texcoords on Digimon World 3
|
2024-06-17 16:46:55 +10:00 |
|
Stenzek
|
34f20798a1
|
GPU/HW: Add separate 3D/2D (sprite) texture filtering
|
2024-06-17 15:56:56 +10:00 |
|
Stenzek
|
be4abb016f
|
GPU/HW: Reduce multiple setting source of truth
|
2024-06-17 15:49:12 +10:00 |
|
Stenzek
|
6870010351
|
GPU/HW: Remove log spam
|
2024-06-16 21:15:37 +10:00 |
|
Stenzek
|
e9a47233f7
|
GPUDevice: Compile warning fix
|
2024-06-16 20:49:30 +10:00 |
|
Stenzek
|
3d6b9e18c5
|
Settings: Include cheats in disable-all-enhancements
|
2024-06-16 19:22:09 +10:00 |
|
Stenzek
|
0563350d04
|
GameDB: Set force round texcoords on Crash games
|
2024-06-16 19:09:46 +10:00 |
|
Stenzek
|
8455c9c3c6
|
GPU/HW: Add 'Force Round Upscaled Texture Coordinates'
|
2024-06-16 19:09:46 +10:00 |
|
Stenzek
|
1582b2ae5d
|
GPU/HW: Make texture filtering a fragment shadergen parameter
|
2024-06-16 19:09:46 +10:00 |
|
Stenzek
|
5be2e68ab9
|
Qt: Update glyph ranges
|
2024-06-16 17:15:46 +10:00 |
|
Stenzek
|
c1792108f4
|
GPU/HW: Eliminate raw texture pipeline permutations
|
2024-06-16 17:09:24 +10:00 |
|
Stenzek
|
51648b0714
|
CI/AppImage: Explicitly remove libwayland-*
|
2024-06-16 17:09:23 +10:00 |
|
Stenzek
|
54097fc14e
|
Postprocessing/FX: Expose 'viewportoffset' uniform
|
2024-06-16 00:00:01 +10:00 |
|
Stenzek
|
eb80a82ce5
|
GameDB: Disable widescreen on Final Fantasy Tactics
|
2024-06-15 23:58:15 +10:00 |
|
Stenzek
|
964b94960e
|
Postprocessing/FX: Ensure RT isn't bound as sampler
Prevents possible Vulkan spec violation in some shaders.
|
2024-06-15 23:55:33 +10:00 |
|
Stenzek
|
ef69c31e9f
|
GPUDevice: Support transpiling shaders at compile time
And use it for GLSL postprocessing shaders.
|
2024-06-14 21:21:34 +10:00 |
|
Stenzek
|
f0c2832d03
|
Dep: Update vixl to 662828c
|
2024-06-14 17:42:24 +10:00 |
|
Stenzek
|
d45e218da7
|
CI: Re-enable Flathub pushes
The job can just take longer.. can't be arsed to write a separate
workflow at the moment.
|
2024-06-14 15:59:32 +10:00 |
|