Commit Graph
100 Commits
Author SHA1 Message Date
Stenzek 250fb56838 GPU/HW: Switch to indexed draws 2024-03-01 15:33:00 +10:00
Stenzek b34742cdd2 GPU/HW: Slightly reduce struct size 2024-03-01 13:51:16 +10:00
Stenzek d50ba989ae Settings: Use bitfields for bool
Slightly more compact, memory-wise.
2024-03-01 13:42:29 +10:00
Stenzek 9e26622a12 CDImageDevice: Implement disc reading for Linux
And fix it for Windows. SubQ reading should now work.
2024-03-01 00:50:31 +10:00
Stenzek b060edc61b VulkanDevice: Actually use all the swap chain semaphores 2024-03-01 00:50:27 +10:00
Stenzek edeaaebc7d OpenGLContextEGL: Fix X11+platform base combination 2024-02-29 20:07:05 +10:00
Stenzek f936a36c85 GPUDevice: Add GPUDownloadTexture
Which can also be based in host/client memory.
Use it for screenshots and VRAM downloads.
2024-02-29 18:56:50 +10:00
Stenzek 411213d6a0 GPU: Make VRAM a global object 2024-02-29 17:00:51 +10:00
Stenzek 7340324ed9 CDROM: Accuracy improvements 2024-02-29 17:00:51 +10:00
Stenzek 120f5bb434 GameDB: Various additions 2024-02-29 16:15:05 +10:00
Stenzek 71094a0e44 CPU: Implement memory breakpoints/watchpoints 2024-02-28 00:02:02 +10:00
Stenzek ef4389cea8 Qt: Cache CPU register values
That way they don't update while running.
2024-02-27 22:38:43 +10:00
Stenzek 4599109854 CPU/CodeCache: Clear backpatch info for blocks when recompiled 2024-02-27 22:16:59 +10:00
Stenzek 454cceab80 CPU/CodeCache: Move backpatch lookup after RAM check
Saves a map lookup if we're just invalidating code.
2024-02-27 21:04:26 +10:00
Stenzek eb7b6d217d System: Ensure GPU is flushed before invalidating on pause 2024-02-27 21:04:26 +10:00
Stenzek a63e78d83c Qt: Mutate breakpoints on CPU thread 2024-02-27 21:04:25 +10:00
Stenzek eeef0a92bb CPU: Make single step go through the "normal" execution path
That way it exits and re-enters the dynarec as expected.
2024-02-27 21:04:25 +10:00
Stenzek e3a287de44 Qt: Keep debugger open outside of game 2024-02-27 20:15:12 +10:00
Stenzek 4a70164dac CMake: Determine host page size at build time
Needed for running on Asahi Linux.
2024-02-25 20:30:41 +10:00
Stenzek ab83247de3 GLContext: Rename to OpenGLContext 2024-02-25 20:30:41 +10:00
Stenzek c1381cfda6 System: Gracefully handle memory allocaion failure 2024-02-25 20:30:41 +10:00
Stenzek 9ac9fc0a1e Host: Add ReportFatalError() 2024-02-25 20:30:41 +10:00
Stenzek 18ba2032ad Error: Add AddPrefix()/AddSuffix() 2024-02-25 20:30:41 +10:00
Stenzek df3517f19b GLContext: Use EGL 1.5 platform selection 2024-02-25 20:30:41 +10:00
Stenzek 143fb0876d dep/glad: Update to v2.0.5 2024-02-25 20:30:41 +10:00
Stenzek fcb8ce1ebc Common: Add DynamicLibrary 2024-02-25 20:30:40 +10:00
Stenzek ea649bdb1b Common: Fix duplicate fastjmp on Windows/CMake 2024-02-25 01:53:23 +10:00
Stenzek ff9dc11a38 CPU/CodeCache: Increase frame delta for manual protected blocks
Reduces stutter in Wild Arms 2.
2024-02-24 15:06:24 +10:00
Stenzek 35cdfc5ef7 CPU: Move PGXP registers earlier in struct 2024-02-24 14:57:31 +10:00
Stenzek 53c0dc8bbc CPU/NewRec: Speculative execution for mult/div 2024-02-24 14:57:30 +10:00
Stenzek 175d2a17f7 CPU/NewRec: Don't panic on unused opcodes 2024-02-24 14:57:29 +10:00
Stenzek 94657ae4ab dep/rcheevos: Update to 3d01191 2024-02-24 14:52:57 +10:00
Stenzek 2dc801e513 Qt: Fix mismatched debugger accelerators 2024-02-19 22:53:54 +09:00
Stenzek 8756672e12 ImGuiManager: Defer scale updates 2024-02-19 22:47:47 +09:00
Stenzek 0e6a9f637b dep/libchdr: Rebase to upstream 2a1119c 2024-02-18 15:34:06 +09:00
Stenzek 01876ec4aa Qt: Fix a couple of game summary translation issues 2024-02-15 22:14:46 +09:00
Stenzek 1faecd8853 Qt: Fix labels when changing multi-tap controller type 2024-02-15 22:06:01 +09:00
Stenzek 8e7b212b03 System: Clear cheat list on reset 2024-02-06 22:24:33 +09:00
Stenzek d5fb5645fc ByteStream: Move zstd wrapper to util project
Removes zstd dependency from common, fixes updater running on Mac.
2024-02-05 14:28:26 +10:00
Stenzek ac1fd7f0cf Qt: Remove update.zip after updating 2024-02-04 17:40:19 +10:00
Stenzek 885addcfce Qt: Fix update cleanup on Windows 2024-02-04 17:33:34 +10:00
Stenzek 3f0aa6b559 Data: Include crt-royale
From https://github.com/akgunter/crt-royale-reshade
2024-02-04 17:33:25 +10:00
Stenzek 3bd9cbdfec Qt: Update elevator for non-writable paths
i.e. support installation in Program Files.
2024-02-04 17:15:48 +10:00
Stenzek 058fe13c52 Data: Add RapidJSON to third-party notices 2024-02-04 16:55:32 +10:00
Stenzek f6dc80cefa GameDatabase: Use TitleCase for traits 2024-02-04 16:47:26 +10:00
Stenzek 05cbf86be0 dep/rapidyaml: Add missing files 2024-02-04 16:47:26 +10:00
Stenzek 8ffc50a2a5 Data: Remove JSON GameDB 2024-02-04 16:14:05 +10:00
Stenzek d7a1c447c6 GameDatabase: Switch to YAML 2024-02-04 16:14:05 +10:00
Stenzek 5c08fa9d00 dep: Add rapidyaml 2024-02-04 16:14:05 +10:00
Stenzek f7bed69e7c Data: Add YAML GameDB/DiscDB 2024-02-04 16:14:05 +10:00
Stenzek a957fb669d StringUtil: Fix inequal-length EqualNoCase 2024-02-04 15:22:38 +10:00
Stenzek 8170475c6b GameDB: More incompatible enhancement flags
And purge duplicates.
2024-02-04 14:07:16 +10:00
Stenzek 6cca468e65 MetalDevice: Add family check for 16-bit formats 2024-02-03 20:44:34 +10:00
Stenzek 06b11590fe MetalDevice: Textures should be private 2024-02-03 19:53:35 +10:00
Stenzek 73bb2e77af SDLInputSource: Expose IOKit/MFI toggles 2024-02-03 19:41:56 +10:00
Stenzek 29b5afecae MetalDevice: Fix creation error on non-RGBA8 layers 2024-02-03 19:41:56 +10:00
Stenzek c2c3eac749 Build: Use shared webp/zstd/zlib 2024-02-03 19:41:56 +10:00
Stenzek d793dbf8b9 Data: Update SDL Game Controller DB 2024-02-03 16:17:18 +10:00
Stenzek 607ee54ab7 deps: Bump to SDL2 2.30.0 2024-02-03 16:16:43 +10:00
Stenzek cdb614a51f GPU/HW: Fix possible crash (again) 2024-02-03 16:00:24 +10:00
Stenzek cdea4eb68b GPU/HW: Fix possible crash on setting change 2024-01-31 20:02:34 +10:00
Stenzek a5825b642e GameDB: Disable PGXP culling for Kingsley's Adventure 2024-01-31 02:18:09 +10:00
Stenzek ad41c81fa8 ImGuiOverlays: Fix incorrect animation when opening state selector 2024-01-31 00:53:30 +10:00
Stenzek af2042e713 GPU/HW: Fix toggling PGXP depth buffer causing black screen 2024-01-31 00:53:30 +10:00
Stenzek 6184b671c5 ImGuiFullscreen: Slightly improve hover/animation behavior 2024-01-31 00:53:30 +10:00
Stenzek ebaef81aae ImGuiFullscreen: Don't clamp scale to 1.0 2024-01-31 00:16:06 +10:00
Connor McLaughlin 65fefb05b4 Merge pull request #3082 from kamfretoz/indog
Indonesian Translation
2024-01-26 16:46:23 +10:00
Stenzek 05d969881f Qt: Fix setting typos 2024-01-26 14:35:05 +10:00
Stenzek 14e3969736 Misc: Warning fixes 2024-01-26 14:31:03 +10:00
Stenzek 5e2bd6e0c2 CI: Add lint of GameDB 2024-01-25 13:42:52 +10:00
Stenzek 4f2e60af2a GameDB: Fix duplicated key 2024-01-25 13:42:41 +10:00
Stenzek b545234152 CPU/NewRec/AArch32: Fix double condition 2024-01-25 13:42:41 +10:00
Stenzek f3ff003bbd GameDB: Disable WS in Resident Evil games 2024-01-24 14:07:18 +10:00
Stenzek 4f347bf626 Qt: Add missing display setting help text 2024-01-24 13:56:22 +10:00
Stenzek 9607b6d3d8 Qt: Make controller settings page scrollable
Backport of https://github.com/PCSX2/pcsx2/commit/21d3ad86d497fbc1b8124c9817cc57c57aa595ae
2024-01-24 13:53:07 +10:00
Stenzek bcf7f55b93 VulkanDevice: Fix potential race between submit and main thread 2024-01-22 22:57:42 +10:00
Stenzek 37e8d1ab86 GPU/HW: Fix VRAM write replacements 2024-01-22 14:41:19 +10:00
Stenzek a7b7ce2720 System: Fix crash with replacement precaching 2024-01-22 14:41:19 +10:00
Stenzek a231fd4f22 Settings: Fix Match Window on Android 2024-01-22 14:41:19 +10:00
Stenzek b9f7900e8c Qt: Update glyph ranges 2024-01-22 14:41:19 +10:00
Stenzek 150ab8f4af GPU: Add host/hardware stats 2024-01-22 14:41:19 +10:00
Stenzek 884c851079 CPU: Fix GTE control register disassembly 2024-01-21 02:45:09 +10:00
Stenzek 0065800f05 Qt: Fix a couple of error log formats 2024-01-21 00:18:48 +10:00
Stenzek f66866ed73 GPUDevice: Use Error class for initialization errors 2024-01-21 00:18:33 +10:00
Stenzek 24cb489a32 Qt: Update Korean translation by Hackjjang 2024-01-21 00:07:32 +10:00
Stenzek 429cb4f351 Qt: Allow toggling fullscreen when VM is paused 2024-01-21 00:07:32 +10:00
Stenzek ecd8d97f72 FileSystem: Handle infinite symlink loops in FindFiles() 2024-01-21 00:07:32 +10:00
Stenzek a0370c7fb7 Qt: Delete settings windows on close 2024-01-21 00:07:32 +10:00
Stenzek b98ac8722a FullscreenUI: Move functionality to Host 2024-01-20 20:29:33 +10:00
Stenzek bc04854ed3 GPU/HW: Bump shader cache version 2024-01-20 02:14:56 +10:00
Stenzek 687e212dfe GPU/HW: Shader compile fix 2024-01-20 02:14:36 +10:00
Connor McLaughlin 7c340609ed Merge pull request #3090 from Mrlinkwii/linuxqw
CI : Use wildcard for  libc downgrade
2024-01-19 23:01:19 +10:00
Stenzek 8970909400 Qt: Make Shift+Wheel scroll settings description 2024-01-19 22:13:29 +10:00
Stenzek 37276472eb Qt: Tidy up Enhancement settings 2024-01-19 21:40:44 +10:00
Stenzek f369724b7c dep/imgui: Update to v1.90.1 2024-01-19 21:22:26 +10:00
Connor McLaughlin 352114dc91 Merge pull request #3089 from Calinou/add-debanding
Add debanding option to improve gradient smoothness with truecolor
2024-01-19 21:21:38 +10:00
Stenzek 03d6500250 Log: Skip argument packing when below filter level 2024-01-14 01:44:21 +10:00
Stenzek 5f9eef585f Achievements: Wrap long achievement descriptions 2024-01-14 01:44:21 +10:00
Stenzek 5042460264 ImGuiFullscreen: Add LayoutUnscale() 2024-01-14 01:44:21 +10:00
Stenzek eae4f73f94 Achievements: Open cheevo details in browser when selected 2024-01-14 01:44:21 +10:00