411213d6a0
GPU: Make VRAM a global object
2024-02-29 17:00:51 +10:00
150ab8f4af
GPU: Add host/hardware stats
2024-01-22 14:41:19 +10:00
98a96db1bd
GPU: Remove redundant fields
2023-12-14 20:23:49 +10:00
3b2c70cda5
GPUDevice: Get rid of framebuffer abstraction
2023-12-09 22:08:13 +10:00
7e07d2feb8
GunCon: Add relative pointer binding
2023-09-20 17:11:29 +10:00
0076ab5cc4
System: Restore context after pumping messages
2023-09-03 13:14:22 +10:00
09e7a5843f
GPU: Add scaling shader support
...
Currently only Bilinear (Sharp).
2023-08-31 23:38:11 +10:00
b217f64bcf
PostProcessing: Refactor config to use separate sections
2023-08-30 00:44:01 +10:00
8db8baf33f
GPUDevice: Move display logic to GPU
2023-08-30 00:44:00 +10:00
e3d9ba4c99
Rewrite host GPU abstraction
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- Don't have to repeat the same thing for 4 renderers.
- Add native Metal renderer.
2023-08-20 21:55:38 +10:00
db364d0e95
Timers: Convert to namespace
2023-01-11 19:15:59 +10:00
b74eb37996
ImGuiOverlays: Display PAL/NTSC in resolution
2023-01-09 22:20:27 +10:00
8c7a192128
Misc: Add copyright/license statement to applicable files
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Should've did this in the beginning.
2022-12-04 21:03:49 +10:00
a9038133c8
HostDisplay: Common texture base class for all APIs
2022-10-04 00:00:56 +10:00
06ecc50797
System: Fix CPU usage not showing for sw-renderer-for-readbacks
2022-08-05 17:17:29 +10:00
a899ca88f2
Build: Make OpenGL/Vulkan renderers optional
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And disabled on Windows/arm64.
2022-07-31 01:14:28 +10:00
b42b5501f6
UI: Massive revamp, new features and improvements
2022-07-22 21:19:54 +10:00
628dc36e77
GPU: Add GPU::GetFullDisplayResolution()
2021-08-24 11:57:09 +10:00
14e7f8fd13
GPU: Add D3D12 renderer
2021-07-10 21:45:10 +10:00
ddea2818d9
Qt: Add renderer/resolution to status bar
2021-03-28 13:47:53 +10:00
b13c51a2e2
GPU/SW: Use new 5-to-8 converters for RGBA8 display
2021-03-18 13:00:58 +10:00
6c05413220
GPU: Improve precision of 5-to-8 bit conversion for HW renderers
...
Fixes VRAM transfers being corrupted in fallback OpenGL path.
2021-03-18 13:00:58 +10:00
516d685dd0
System: Add memory-only save states and rewind
2021-01-25 01:15:45 +10:00
2b5cfb272c
Qt: Add dump VRAM and SPU RAM actions
2021-01-13 19:24:41 +10:00
affffca3da
GPU/HW: Set max resolution scale to 32
...
The UI is intentionally left at 16x. Going too high **will** make you
run out VRAM and your system will start acting strangely. But for those
people who really want to do it, you can go 32x in Vulkan with the SDL
frontend, or by setting it in the ini.
2021-01-04 03:11:14 +10:00
0de34d7bf7
DMA: Increase precision for large transfers
...
Also gets rid of the delay on the GPU side for writing to VRAM (doesn't
make sense), and it's not needed since we slice the block transfers now.
Fixes palette corruption in Vigilante 8, and missing rider in
Championship Motocross 2001 featuring Ricky Carmichael.
2021-01-03 16:11:42 +10:00
4860313bef
NamcoGuncon: Add an option to scale X coordinates
...
Fixes what appears to be curvature correction at the edges of the
screen.
2020-12-19 17:02:01 +10:00
bd8613b120
Merge pull request #1227 from ggrtk/auto-aspect-ratio
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GPU: Add auto aspect ratio and various fixes
2020-12-17 11:35:48 +10:00
7b6d30a994
GPU/HW: Fix possible VRAM corruption when live switching resolutions
...
Mask bit was getting lost based on guest state.
2020-12-17 01:20:06 +10:00
2c76ad204a
GPU: Fix operator warning
2020-12-14 19:28:59 -08:00
866cbdca4b
GPU: Prevent potential overflow in CRTC visible area calculation
2020-12-14 19:28:59 -08:00
78e42d9b4c
GPU: Clean up CRTC variable naming
2020-12-14 19:28:59 -08:00
d757056891
GPU: Implement dot clock timer (Timer 0)
...
Fixes softlock in Evil Dead - Hail to the King.
2020-12-06 00:35:54 +10:00
b45bee5954
libretro: Work around crash in RetroArch Vulkan driver
2020-11-25 23:06:41 +10:00
e06f85a328
GPU: Fix VRAM palette changes not being detected in hw renderer
...
Fixes wall texture animation in Mega Man Legends.
2020-11-22 13:22:29 +10:00
2595e31575
GPU: Split software to frontend/backend
2020-11-21 18:39:04 +10:00
03d4f80883
GPU: Move enums/types into separate file
2020-11-21 18:39:04 +10:00
fe25f005c2
GPU: Fix incorrect sign extension of positions
...
Fixes missing objects in Skullmonkeys (again).
2020-10-11 12:21:08 +10:00
50b025c75a
GPU: Use triangle area for ticks rather than bbox
...
Fixes slow transitions in Tales of Phantasia.
2020-10-04 00:12:01 +10:00
27697d0508
System: Implement CPU overclocking [SAVEVERSION+]
...
Partial credit to @CookiePLMonster as well.
2020-09-30 23:48:34 +10:00
cacf7a7cc9
GPU: Precompute texture window expression [SAVEVERSION+]
2020-09-30 23:03:52 +10:00
d73271ec0a
GPU: Add option to force 4:3 for 24-bit content (e.g. FMVs)
2020-09-26 15:11:45 +10:00
1d5af57f71
GPU: Halve draw ticks for 480i even with force progressive
...
Fixes some of the games broken with the enhancement on.
2020-09-20 01:36:49 +10:00
c9c2c00c1a
GPU: Update GPUSTAT.13 with field
...
Doubt this'll change much..
2020-08-19 00:02:37 +10:00
f65651823e
GPU: Simplify hsync handling
...
Fixes character lighting in Monkey Hero.
2020-08-17 01:22:03 +10:00
10a46a7fd8
OSD: Add option to show display resolution
2020-08-16 00:20:11 +10:00
d4665e8b22
GPU: Tweaks to ODE handling
...
Fixes Team Buddies and The Next Tetris.
2020-08-16 00:20:10 +10:00
818892cb1b
GPU: Claer interlaced field buffer when enabling
...
Fixes old frames getting briefly displayed.
2020-08-03 03:26:13 +10:00
9b7512f7b8
GPU/HW: Implement automatic resolution scale from window size
2020-08-03 03:06:03 +10:00
0c1b637549
PGXP: Add initial implementation
2020-08-02 00:25:07 +10:00