Commit Graph
100 Commits
Author SHA1 Message Date
Stenzek 83ebad1129 System: Leave title empty when booting physical audio CDs 2024-03-25 23:24:41 +10:00
Stenzek 7b8704aba1 System: Fix incorrect sanitization of memcard filenames 2024-03-25 23:24:41 +10:00
Stenzek 315524a89c VulkanDevice: Fix render pass fallback path with MRT 2024-03-24 22:32:44 +10:00
Stenzek f1847462a9 VulkanDevice: Fix rendering to multiple targets 2024-03-24 22:32:44 +10:00
Stenzek 3206054fab OpenGLDevice: Fix rendering to multiple RTs 2024-03-24 22:32:44 +10:00
Stenzek 101ebe3ac3 PostProcessing/FX: Fix GLSL compile error with discard 2024-03-24 22:32:44 +10:00
Stenzek 9cdff4781f OpenGLDevice: Fix depth clears not going through 2024-03-24 22:32:44 +10:00
Stenzek 480c78502f System: Fix crash toggling debug GPU device
When postfx is enabled.
2024-03-24 22:32:44 +10:00
Stenzek c0e6750ad3 Updater: Link zlib statically
Old builds don't know that the DLL is needed when extracting...
2024-03-24 18:46:26 +10:00
Stenzek 057c0c65a6 CI: Drop setup-python for Mac
No longer needed?
2024-03-24 16:12:34 +10:00
Stenzek b1c00cfd95 CI: Don't bother building SDL2 debug
Nobody's actually running debug DS builds except me...
2024-03-24 16:03:00 +10:00
Stenzek 43fc9f1ef2 Settings: Support saving WebP screenshots 2024-03-24 16:03:00 +10:00
Stenzek f3c0c14b2a Image: Support loading/saving WebP 2024-03-24 16:03:00 +10:00
Stenzek cd3c88ad7e deps: Remove now-unused vendored libs 2024-03-24 16:03:00 +10:00
Stenzek b143d96476 Build: Use deps DLLs on Windows 2024-03-24 16:02:59 +10:00
Stenzek 68ff16e187 CI: Build zlib/zstd/libjpeg/libpng as part of deps 2024-03-24 15:17:09 +10:00
Stenzek 8c09e9389d GameDB: Add DisablePGXPPreserveProjFP trait
And add it to Crash Team Racing.
2024-03-23 14:11:28 +10:00
Stenzek 17e3e96789 CI: Build libwebp on Windows as part of deps 2024-03-23 13:47:10 +10:00
Stenzek 084a76afa0 CDImageDevice: Verify MSF of SUBQ before use 2024-03-23 13:46:18 +10:00
Stenzek 4d5c8cb134 Qt: Fix main window stuck open after update 2024-03-23 02:26:56 +10:00
Stenzek d96062b690 AudioStream: Fix infinite loop 2024-03-21 03:50:46 +10:00
Stenzek 2be8287edf Qt: Fix closing log window via taskbar 2024-03-21 02:01:48 +10:00
Stenzek bcc7ab71cb NoGUI: Add SDL platform 2024-03-21 01:53:44 +10:00
Stenzek 604dd5df40 Qt: Add copy/clear game settings 2024-03-21 00:50:57 +10:00
Stenzek 3085172ffd FullscreenUI: Update translation strings 2024-03-20 22:48:23 +10:00
Stenzek 9703542775 AudioStream: Re-add SDL backend 2024-03-20 22:46:20 +10:00
Stenzek e70f0e1bc1 GPU/HW: Use texelFetch() instead of sampler 2024-03-20 21:56:20 +10:00
Stenzek a4a58c6ba2 SPU: Implement volume sweep phase inversion 2024-03-20 21:55:55 +10:00
Stenzek 8db0fcee99 GameDB: More PGXP CPU traits 2024-03-18 02:07:42 +10:00
Stenzek 2003c9452b DMA: Properly handle bus errors and DICR transitions 2024-03-18 02:07:42 +10:00
Stenzek fa6850902a CPU: Make interrupts actually edge-triggered 2024-03-18 01:46:19 +10:00
Stenzek e755e15c69 GPU: Fix GLSL compile error 2024-03-17 00:07:18 +10:00
Stenzek 1ab7850ed0 GPU: Rewrite deinterlacing and add adaptive/blend modes 2024-03-16 14:14:15 +10:00
Stenzek 8b2b4ce8d9 Image: Fix reading of JPEG files 2024-03-16 14:14:15 +10:00
Stenzek 43eb6e20fa System: Improve screenshot naming 2024-03-16 14:14:15 +10:00
Stenzek 6aa491f863 GPU: Ensure screenshots are saved before shutdown 2024-03-16 14:14:15 +10:00
Stenzek 9211d9f2e3 Path: Add CreateFileURL() 2024-03-16 14:10:35 +10:00
Stenzek b9c9b05878 Qt: Remove duplicate menu action 2024-03-13 14:14:40 +10:00
Stenzek 51b3fabd31 OpenGLContext: Try libEGL.so.1 as well as libEGL.so 2024-03-13 14:14:40 +10:00
Stenzek d1a1cab9a9 Bus: Direct KUSEG+KSEG0 isolated cache reads to ICache 2024-03-13 14:14:40 +10:00
Stenzek 3395853ba2 CDROM: Fix overflow in UpdatePositionWhileSeeking() 2024-03-13 14:14:40 +10:00
Stenzek 604b47c7b7 Deps: Update to SDL2 2.30.1 and Qt 6.6.2 2024-03-08 23:41:14 +10:00
Stenzek 9b784b1777 OpenGLDevice: Fix incorrect streamed counter 2024-03-08 21:20:44 +10:00
Stenzek 8fe86ff690 GPU/HW: Fix another buffer unmapping case 2024-03-08 21:16:00 +10:00
Stenzek de1338cbbc VulkanDevice: Add additional semaphore on swap chain
We don't actually need +1 semaphores, or, more than one really.
But, the validation layer gets cranky if we don't fence wait before the next image acquire.
So, add an additional semaphore to ensure that we're never acquiring before fence waiting.
2024-03-08 14:16:56 +10:00
Stenzek 7159330f63 GPU/HW: Ensure buffers are unmapped before present
Darn DX11...
2024-03-08 13:43:22 +10:00
Stenzek 25db163347 System: Fix incorrect save state screenshot size 2024-03-08 04:12:50 +10:00
Stenzek c854b8f85e Image: Swap stb for libpng/libjpeg 2024-03-07 00:02:35 +10:00
Stenzek e9c4416272 dep: Add libjpeg v9f 2024-03-06 23:55:18 +10:00
Stenzek b749c483da dep: Add libpng 1.6.43 2024-03-06 23:55:18 +10:00
Stenzek 250b1bea8f GPU: Use Image class for screenshot saving 2024-03-06 23:55:18 +10:00
Stenzek 620d08f72d Build: Move Image from common to util 2024-03-06 16:09:21 +10:00
Stenzek faa64ec4ff Qt: Improve log window behavior on MacOS 2024-03-05 00:02:22 +10:00
Stenzek 3d2a091c46 Qt: Improve upscale label text 2024-03-05 00:02:22 +10:00
Stenzek a3f6930072 Qt: Fix default arrow key binding on MacOS 2024-03-05 00:02:22 +10:00
Stenzek f80ead6a21 GameDB: More settings 2024-03-05 00:02:22 +10:00
Stenzek ae0dde8b18 Qt: Make some extra space in memcard settings
Settings should fit on 720p now.
2024-03-03 14:03:07 +10:00
Stenzek e2024f6175 System: Change "Auto Load Cheats" to "Enable Cheats" 2024-03-03 14:03:07 +10:00
Stenzek f4ffaa1e3c Data: Fix crt-lottes.glsl for D3D renders 2024-03-03 14:03:07 +10:00
Stenzek a1d7d214cf GPUDevice: Add support for VRR and relaxed vsync 2024-03-03 14:03:07 +10:00
Stenzek a5de489d6f CI/Flatpak: Use flatpak-github-actions 2024-03-02 21:28:15 +10:00
Stenzek 96f29d9b99 System: Warn if compatibility settings are disabled 2024-03-02 21:21:20 +10:00
Stenzek 04b837a418 Qt: Redesign graphics settings panel
Add screenshot format/type.
2024-03-02 21:21:20 +10:00
Stenzek b8127facdc GPUDevice: Memoize preferred renderer for auto 2024-03-02 17:45:39 +10:00
Stenzek 713d396a7e GPU/HW: Add quad line detection (Wild Arms 2) 2024-03-02 17:13:19 +10:00
Stenzek 250fb56838 GPU/HW: Switch to indexed draws 2024-03-01 15:33:00 +10:00
Stenzek b34742cdd2 GPU/HW: Slightly reduce struct size 2024-03-01 13:51:16 +10:00
Stenzek d50ba989ae Settings: Use bitfields for bool
Slightly more compact, memory-wise.
2024-03-01 13:42:29 +10:00
Stenzek 9e26622a12 CDImageDevice: Implement disc reading for Linux
And fix it for Windows. SubQ reading should now work.
2024-03-01 00:50:31 +10:00
Stenzek b060edc61b VulkanDevice: Actually use all the swap chain semaphores 2024-03-01 00:50:27 +10:00
Stenzek edeaaebc7d OpenGLContextEGL: Fix X11+platform base combination 2024-02-29 20:07:05 +10:00
Stenzek f936a36c85 GPUDevice: Add GPUDownloadTexture
Which can also be based in host/client memory.
Use it for screenshots and VRAM downloads.
2024-02-29 18:56:50 +10:00
Stenzek 411213d6a0 GPU: Make VRAM a global object 2024-02-29 17:00:51 +10:00
Stenzek 7340324ed9 CDROM: Accuracy improvements 2024-02-29 17:00:51 +10:00
Stenzek 120f5bb434 GameDB: Various additions 2024-02-29 16:15:05 +10:00
Stenzek 71094a0e44 CPU: Implement memory breakpoints/watchpoints 2024-02-28 00:02:02 +10:00
Stenzek ef4389cea8 Qt: Cache CPU register values
That way they don't update while running.
2024-02-27 22:38:43 +10:00
Stenzek 4599109854 CPU/CodeCache: Clear backpatch info for blocks when recompiled 2024-02-27 22:16:59 +10:00
Stenzek 454cceab80 CPU/CodeCache: Move backpatch lookup after RAM check
Saves a map lookup if we're just invalidating code.
2024-02-27 21:04:26 +10:00
Stenzek eb7b6d217d System: Ensure GPU is flushed before invalidating on pause 2024-02-27 21:04:26 +10:00
Stenzek a63e78d83c Qt: Mutate breakpoints on CPU thread 2024-02-27 21:04:25 +10:00
Stenzek eeef0a92bb CPU: Make single step go through the "normal" execution path
That way it exits and re-enters the dynarec as expected.
2024-02-27 21:04:25 +10:00
Stenzek e3a287de44 Qt: Keep debugger open outside of game 2024-02-27 20:15:12 +10:00
Stenzek 4a70164dac CMake: Determine host page size at build time
Needed for running on Asahi Linux.
2024-02-25 20:30:41 +10:00
Stenzek ab83247de3 GLContext: Rename to OpenGLContext 2024-02-25 20:30:41 +10:00
Stenzek c1381cfda6 System: Gracefully handle memory allocaion failure 2024-02-25 20:30:41 +10:00
Stenzek 9ac9fc0a1e Host: Add ReportFatalError() 2024-02-25 20:30:41 +10:00
Stenzek 18ba2032ad Error: Add AddPrefix()/AddSuffix() 2024-02-25 20:30:41 +10:00
Stenzek df3517f19b GLContext: Use EGL 1.5 platform selection 2024-02-25 20:30:41 +10:00
Stenzek 143fb0876d dep/glad: Update to v2.0.5 2024-02-25 20:30:41 +10:00
Stenzek fcb8ce1ebc Common: Add DynamicLibrary 2024-02-25 20:30:40 +10:00
Stenzek ea649bdb1b Common: Fix duplicate fastjmp on Windows/CMake 2024-02-25 01:53:23 +10:00
Stenzek ff9dc11a38 CPU/CodeCache: Increase frame delta for manual protected blocks
Reduces stutter in Wild Arms 2.
2024-02-24 15:06:24 +10:00
Stenzek 35cdfc5ef7 CPU: Move PGXP registers earlier in struct 2024-02-24 14:57:31 +10:00
Stenzek 53c0dc8bbc CPU/NewRec: Speculative execution for mult/div 2024-02-24 14:57:30 +10:00
Stenzek 175d2a17f7 CPU/NewRec: Don't panic on unused opcodes 2024-02-24 14:57:29 +10:00
Stenzek 94657ae4ab dep/rcheevos: Update to 3d01191 2024-02-24 14:52:57 +10:00
Stenzek 2dc801e513 Qt: Fix mismatched debugger accelerators 2024-02-19 22:53:54 +09:00
Stenzek 8756672e12 ImGuiManager: Defer scale updates 2024-02-19 22:47:47 +09:00
Stenzek 0e6a9f637b dep/libchdr: Rebase to upstream 2a1119c 2024-02-18 15:34:06 +09:00