8a1b4d8bee
DMA: Halt linked list transfers during pad transfer
...
Plenty of games seem to suffer from this issue where they have a linked list
DMA going while polling the controller. Having a large slice size causes the
serial transfer to complete before the silly busy wait in the BIOS poll routine
returns, resulting in it thinking that the controller is disconnected. Some
games are very sensitive to this (e.g. Newman Haas Racing), to the point that
even using a slice size of 1 is insufficient for avoiding the race, probably
due to the linked list layout.
Therefore, without major refactoring to ensure the CPU runs every DMA block,
and the associated performance penalty, we just halt the DMA until the serial
transfers have completed. To reduce the chances of this significantly affecting
timing, we add accumulate the ticks that have been "lost", and allow them to be
"used up" when the transfer does happen.
2024-04-07 18:55:03 +10:00
8bdeb8bdac
MemoryCardImage: Handle 128KB GME files
2024-04-07 17:06:42 +10:00
1ee5f737ed
MemoryCardImage: Report errors to caller
2024-04-07 13:23:00 +10:00
99b0fb5911
GPU/HW: Move pipelines to end of struct
...
Helps keep the rest in range for ARM32's 4K displacement.
2024-04-06 21:51:52 +10:00
1097eab600
GPU/HW: Don't create shader blend pipelines if disallowed
2024-04-04 13:25:33 +10:00
c2a08bdb1d
CPU/NewRec: Fix ARM32 (again)
2024-04-04 13:25:33 +10:00
a432308908
GPU: Fix GLES compile error
2024-04-04 13:25:33 +10:00
cb6be52404
GameDatabase: Warn if CPU mode is enabled and unnecessary
2024-04-03 22:58:20 +10:00
74f3c8d1aa
GPU/HW: Enable feedback loops for rendering
2024-04-01 18:12:52 +10:00
72ab669e70
GPUDevice: Add support for feedback loops
2024-04-01 13:55:19 +10:00
71a07a5a8e
CPU/NewRec: Fix lwl/lwr on ARM
2024-03-31 23:49:40 +10:00
3ecc19c43f
GPU: Fix HW readback counter
2024-03-31 14:02:44 +10:00
8ebda3cdc8
CPU/NewRec: Fix register corruption in swl/swr
2024-03-31 13:55:19 +10:00
a3013efbca
CPU/NewRec: Fix PGXP desync
...
Wobbly geometry in Threads of Fate.
2024-03-30 00:46:38 +10:00
f9f9447013
SPU: Ignore End+Mute flag for noise channels
...
Fixes the noise effects cutting out too early in Motor Toon Grand Prix.
2024-03-29 15:08:14 +10:00
2b7008bd93
GPU/HW: Fix box downsampling with FMVs
2024-03-29 12:37:10 +10:00
c41563c7dc
Pad: Fix unconditional memory card replug on load state
2024-03-29 12:34:42 +10:00
e54ad1956a
GPU/HW: Fix height incorrect doubling in interleaved 480i mode
2024-03-29 12:17:13 +10:00
de1e5b24fb
CDROM: Don't send reports when subq isn't valid
2024-03-26 01:20:33 +10:00
83ebad1129
System: Leave title empty when booting physical audio CDs
2024-03-25 23:24:41 +10:00
7b8704aba1
System: Fix incorrect sanitization of memcard filenames
2024-03-25 23:24:41 +10:00
480c78502f
System: Fix crash toggling debug GPU device
...
When postfx is enabled.
2024-03-24 22:32:44 +10:00
43fc9f1ef2
Settings: Support saving WebP screenshots
2024-03-24 16:03:00 +10:00
b143d96476
Build: Use deps DLLs on Windows
2024-03-24 16:02:59 +10:00
8c09e9389d
GameDB: Add DisablePGXPPreserveProjFP trait
...
And add it to Crash Team Racing.
2024-03-23 14:11:28 +10:00
604dd5df40
Qt: Add copy/clear game settings
2024-03-21 00:50:57 +10:00
3085172ffd
FullscreenUI: Update translation strings
2024-03-20 22:48:23 +10:00
9703542775
AudioStream: Re-add SDL backend
2024-03-20 22:46:20 +10:00
e70f0e1bc1
GPU/HW: Use texelFetch() instead of sampler
2024-03-20 21:56:20 +10:00
a4a58c6ba2
SPU: Implement volume sweep phase inversion
2024-03-20 21:55:55 +10:00
2003c9452b
DMA: Properly handle bus errors and DICR transitions
2024-03-18 02:07:42 +10:00
fa6850902a
CPU: Make interrupts actually edge-triggered
2024-03-18 01:46:19 +10:00
e755e15c69
GPU: Fix GLSL compile error
2024-03-17 00:07:18 +10:00
1ab7850ed0
GPU: Rewrite deinterlacing and add adaptive/blend modes
2024-03-16 14:14:15 +10:00
43eb6e20fa
System: Improve screenshot naming
2024-03-16 14:14:15 +10:00
6aa491f863
GPU: Ensure screenshots are saved before shutdown
2024-03-16 14:14:15 +10:00
9211d9f2e3
Path: Add CreateFileURL()
2024-03-16 14:10:35 +10:00
d1a1cab9a9
Bus: Direct KUSEG+KSEG0 isolated cache reads to ICache
2024-03-13 14:14:40 +10:00
3395853ba2
CDROM: Fix overflow in UpdatePositionWhileSeeking()
2024-03-13 14:14:40 +10:00
8fe86ff690
GPU/HW: Fix another buffer unmapping case
2024-03-08 21:16:00 +10:00
7159330f63
GPU/HW: Ensure buffers are unmapped before present
...
Darn DX11...
2024-03-08 13:43:22 +10:00
25db163347
System: Fix incorrect save state screenshot size
2024-03-08 04:12:50 +10:00
c854b8f85e
Image: Swap stb for libpng/libjpeg
2024-03-07 00:02:35 +10:00
250b1bea8f
GPU: Use Image class for screenshot saving
2024-03-06 23:55:18 +10:00
620d08f72d
Build: Move Image from common to util
2024-03-06 16:09:21 +10:00
f80ead6a21
GameDB: More settings
2024-03-05 00:02:22 +10:00
e2024f6175
System: Change "Auto Load Cheats" to "Enable Cheats"
2024-03-03 14:03:07 +10:00
a1d7d214cf
GPUDevice: Add support for VRR and relaxed vsync
2024-03-03 14:03:07 +10:00
96f29d9b99
System: Warn if compatibility settings are disabled
2024-03-02 21:21:20 +10:00
04b837a418
Qt: Redesign graphics settings panel
...
Add screenshot format/type.
2024-03-02 21:21:20 +10:00