Commit Graph

2410 Commits

Author SHA1 Message Date
Hugo Locurcio
cc94b76037 Add debanding option to improve gradient smoothness with truecolor
This option only has an effect if true color is also enabled.
2024-01-19 01:05:21 +01:00
Stenzek
5f9eef585f Achievements: Wrap long achievement descriptions 2024-01-14 01:44:21 +10:00
Stenzek
eae4f73f94 Achievements: Open cheevo details in browser when selected 2024-01-14 01:44:21 +10:00
Stenzek
da9e3064c2 Achievements: Display missable/progression/win icons 2024-01-14 01:44:21 +10:00
Stenzek
e86cf51a48 GPU/HW: Handle palette VRAM wrapping
Fixes block colours in The Next Tetris.
2024-01-13 13:54:51 +10:00
Stenzek
73cee9f705 Settings: Add UserResources to EmuFolders
Allowing some resources, such as fonts/sounds to be overridden by the
user.
2024-01-10 22:46:57 +10:00
Stenzek
fcbae6cef3 GPU/HW: Fix off-by-one in dirty rect checks
Fixes transitions in Crash 3.
2024-01-08 15:49:05 +10:00
Stenzek
32f5482ad2 CPU: Inhibit debug dispatcher when COP0 BP is invalid 2024-01-01 15:25:48 +10:00
Stenzek
cc84952fdc AnalogController: Minimum deadzone/activation threshold should be 1% 2023-12-31 19:42:52 +10:00
Stenzek
12b9cf1898 GPU: Fix crash when trying to postprocess surfaceless 2023-12-31 19:40:45 +10:00
Connor McLaughlin
e60654de38 Merge pull request #3080 from tobiasjakobi/different-types-fix
CPU/Recompiler: Fix build error
2023-12-28 18:54:36 +10:00
Stenzek
6d3e3f78da System: Shorten libcrypt error on Android 2023-12-28 15:37:22 +10:00
Stenzek
958b033a66 PostProcessing: Fix assertion on some shader/texture formats 2023-12-28 15:31:03 +10:00
Stenzek
98d5b98ab1 GPU/HW: Fix incorrect pipeline layout with texture buffers disabled 2023-12-27 02:03:50 +10:00
Stenzek
044eb589f9 Settings: Expose disable texture buffers/copy to self options 2023-12-27 01:44:08 +10:00
Tobias Jakobi
dbe29bd5ca CPU/Recompiler: Fix build error
Build currently fails on a GCC 13.2.x with:

/var/tmp/portage/games-emulation/duckstation-9999/work/duckstation/src/core/cpu_recompiler_code_generator.cpp: In member function ‘bool CPU::Recompiler::CodeGenerator::Compile_Bitwise(CPU::Instruction, const CPU::CodeCache::InstructionInfo&)’:
/var/tmp/portage/games-emulation/duckstation-9999/work/duckstation/src/core/cpu_recompiler_code_generator.cpp:1330:81: error: operands to ‘?:’ have different types ‘BitField<unsigned int, CPU::Reg, 16, 5>’ and ‘BitField<unsigned int, CPU::Reg, 21, 5>’
 1330 |                                PGXP::PackMoveArgs(dest, lhs.HasConstantValue(0) ? instruction.r.rt : instruction.r.rs)),
      |                                                         ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/var/tmp/portage/games-emulation/duckstation-9999/work/duckstation/src/core/cpu_recompiler_code_generator.cpp:1362:81: error: operands to ‘?:’ have different types ‘BitField<unsigned int, CPU::Reg, 16, 5>’ and ‘BitField<unsigned int, CPU::Reg, 21, 5>’
 1362 |                                PGXP::PackMoveArgs(dest, lhs.HasConstantValue(0) ? instruction.r.rt : instruction.r.rs)),
      |                                                         ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2023-12-26 13:07:28 +01:00
Stenzek
62d2f12236 Settings: Expose exclusive fullscreen control 2023-12-25 23:44:15 +10:00
Silent
8d491d3faa System: Mark the VM as Stopping in ShutdownSystem unconditionally
Fixes an issue where Discord RPC didn't revert to "No Game Running"
on shutdown.
2023-12-23 15:27:10 +01:00
Silent
d08a40bcd8 DiscordRPC: Show session time in Discord Rich Presence 2023-12-23 15:19:22 +01:00
Stenzek
8fe6ef1fa8 CPU/NewRec: Allocate callee-saved registers before caller-saved 2023-12-21 02:00:19 +10:00
Stenzek
b7c3c76014 CPU/NewRec/RISCV64: Implement PGXP 2023-12-21 02:00:19 +10:00
Stenzek
36643fe78b GameList: Add "File Size" field 2023-12-20 23:40:28 +10:00
Stenzek
bbd021bd5f DMA: Memory wraparound is unlikely 2023-12-20 22:44:50 +10:00
Stenzek
48a1282a08 GPU/HW: Fix incorrect layout for non-buffer VRAM write 2023-12-20 22:42:32 +10:00
Stenzek
dc5e4120cd GPUDevice: Improve texture pooling 2023-12-20 22:42:32 +10:00
Stenzek
5ef2ba0eb2 GPU/HW: Add fallback path for no-texture-buffers
Yay, old Mali drivers without SSBOs...
2023-12-19 22:38:36 +10:00
Stenzek
f5ddd7ba32 DMA: Template transfer functions
~20% speedup in FMV playback on a Ryzen 9 7950X3D. CPUs hate branches.
2023-12-19 22:38:36 +10:00
Stenzek
b9665e83a3 MSBuild: Only link with Zydis in Debug builds 2023-12-19 22:38:35 +10:00
Stenzek
cf45047463 CI/Windows: Use Clang-CL instead of MSVC 2023-12-19 22:38:35 +10:00
Stenzek
21bbe5c76c CPU/CodeCache: Fix page error when rewinding 2023-12-19 22:38:27 +10:00
Stenzek
6a7dea6908 CPU/CodeCache: Fix rewinding on Apple Silicon 2023-12-18 21:01:57 +10:00
Stenzek
7829abc014 MSBuild: We don't need WinPixEventRuntime in Release builds 2023-12-18 20:50:36 +10:00
Stenzek
df08e122c3 System: Fix rewind throttling at half speed 2023-12-18 20:50:36 +10:00
Stenzek
87d24d3259 System: Fix crash on emptying rewind buffer 2023-12-18 20:50:36 +10:00
Stenzek
e6be0532cb System: Fix incorrect rewind VRAM estimation 2023-12-18 20:50:35 +10:00
Stenzek
8842a46a90 CPU: Fix namespacing in disassembler 2023-12-17 13:40:38 +10:00
Stenzek
73968ac526 SaveStateSelectorUI: Decouple current slot from list 2023-12-17 13:33:51 +10:00
Stenzek
cffb383c10 CPU: Add disassembly of GTE instructions 2023-12-17 00:38:11 +10:00
Stenzek
6328d08c14 System: Don't unconditionally refresh save state UI 2023-12-17 00:09:15 +10:00
Stenzek
e93fec49bb Achievements: Reload settings after hardcode disabled 2023-12-16 21:12:05 +10:00
Stenzek
fb0ad26de8 Achievements: Fix incorrect fallback message 2023-12-15 23:54:31 +10:00
Stenzek
aa658047f6 CPU/Recompiler: Fix jal/jalr to load delayed register
NewRec already handled this correctly.
2023-12-15 21:46:30 +10:00
Stenzek
87a7c09466 GPU/HW: Improve heuristics for draw/write when copying 2023-12-15 16:05:44 +10:00
Stenzek
a499e21453 CPU/CodeCache: Don't try to compile direct double branches
Invalidation nightmare.
2023-12-15 13:46:48 +10:00
Stenzek
98a96db1bd GPU: Remove redundant fields 2023-12-14 20:23:49 +10:00
Stenzek
23d5b20da6 GPU/HW: Split dirty rect into draw/write
Significant performance improvement in Persona 2.
2023-12-14 20:23:49 +10:00
Stenzek
5218ac6944 GPU/HW: Fix incorrect mask in VRAM offset calc 2023-12-14 20:23:48 +10:00
Stenzek
adfde45dc1 System: Add unsafe settings summary 2023-12-14 20:23:48 +10:00
Stenzek
57aa138808 PostProcessing: Add compile progress indicator 2023-12-14 20:23:48 +10:00
Stenzek
7e2afe82b5 FullscreenUI: Fix opening while paused 2023-12-14 20:23:48 +10:00