Commit Graph
100 Commits
Author SHA1 Message Date
Stenzek b8ed013ec3 dep/reshadefx: Fix UBO reference with OpenGL 2024-06-23 23:39:39 +10:00
Stenzek 1797050f97 VulkanDevice: Release swap chain images on resize 2024-06-23 16:17:31 +10:00
Stenzek 6892c3d095 Qt: Work around theme swap bug with Classic Windows 2024-06-23 13:43:50 +10:00
Stenzek e8541648ce Deps: Bump versions 2024-06-23 13:20:48 +10:00
Stenzek 966cce1581 Postprocessing: Sort shader list lexiographically 2024-06-23 13:20:47 +10:00
Stenzek ea3fa7fe3d Postprocessing/FX: Fix locating shaders in subdirectories 2024-06-23 13:20:47 +10:00
Stenzek 63055f1e7f FullscreenUI: Add sprite texture filtering option 2024-06-23 13:10:10 +10:00
Stenzek 3d00957248 Resources: Update gamecontrollerdb.txt 2024-06-23 11:15:17 +10:00
Stenzek ccb76d1451 GameList: Add custom title/regions
Largely inspired by https://github.com/PCSX2/pcsx2/pull/9330, but almost
entirely rewritten.
2024-06-17 23:45:02 +10:00
Stenzek 01fc3258a3 CPU/Recompiler: Warning fix for ARM64/Clang 2024-06-17 17:13:23 +10:00
Stenzek 70d7d4ab67 MSBuild: Enable Vulkan on Windows ARM64
Apparently there are drivers now/in the works.
2024-06-17 17:13:23 +10:00
Stenzek 1ae79c89e3 System: Refactor unsafe settings warning
And warn about round upscaled texture coordinates option.
2024-06-17 17:02:55 +10:00
Stenzek a5f8684bcd BIOS: Add further detail to missing BIOS message 2024-06-17 16:47:21 +10:00
Stenzek 7b1ec5dab2 GameDB: Force round texcoords on Digimon World 3 2024-06-17 16:46:55 +10:00
Stenzek 34f20798a1 GPU/HW: Add separate 3D/2D (sprite) texture filtering 2024-06-17 15:56:56 +10:00
Stenzek be4abb016f GPU/HW: Reduce multiple setting source of truth 2024-06-17 15:49:12 +10:00
Stenzek 6870010351 GPU/HW: Remove log spam 2024-06-16 21:15:37 +10:00
Stenzek e9a47233f7 GPUDevice: Compile warning fix 2024-06-16 20:49:30 +10:00
Stenzek 3d6b9e18c5 Settings: Include cheats in disable-all-enhancements 2024-06-16 19:22:09 +10:00
Stenzek 0563350d04 GameDB: Set force round texcoords on Crash games 2024-06-16 19:09:46 +10:00
Stenzek 8455c9c3c6 GPU/HW: Add 'Force Round Upscaled Texture Coordinates' 2024-06-16 19:09:46 +10:00
Stenzek 1582b2ae5d GPU/HW: Make texture filtering a fragment shadergen parameter 2024-06-16 19:09:46 +10:00
Stenzek 5be2e68ab9 Qt: Update glyph ranges 2024-06-16 17:15:46 +10:00
Stenzek c1792108f4 GPU/HW: Eliminate raw texture pipeline permutations 2024-06-16 17:09:24 +10:00
Stenzek 51648b0714 CI/AppImage: Explicitly remove libwayland-* 2024-06-16 17:09:23 +10:00
Stenzek 54097fc14e Postprocessing/FX: Expose 'viewportoffset' uniform 2024-06-16 00:00:01 +10:00
Stenzek eb80a82ce5 GameDB: Disable widescreen on Final Fantasy Tactics 2024-06-15 23:58:15 +10:00
Stenzek 964b94960e Postprocessing/FX: Ensure RT isn't bound as sampler
Prevents possible Vulkan spec violation in some shaders.
2024-06-15 23:55:33 +10:00
Stenzek ef69c31e9f GPUDevice: Support transpiling shaders at compile time
And use it for GLSL postprocessing shaders.
2024-06-14 21:21:34 +10:00
Stenzek f0c2832d03 Dep: Update vixl to 662828c 2024-06-14 17:42:24 +10:00
Stenzek d45e218da7 CI: Re-enable Flathub pushes
The job can just take longer.. can't be arsed to write a separate
workflow at the moment.
2024-06-14 15:59:32 +10:00
Stenzek d51b880052 Postprocessing/FX: Fix incorrect pixel size uniforms 2024-06-14 00:38:08 +10:00
Stenzek 277147199e Qt: Fix checked state on startup for disc merging 2024-06-13 22:15:53 +10:00
Stenzek 8124fb2ef5 CDROM: Fix incorrect sector dropped log message 2024-06-13 18:35:02 +10:00
Stenzek 9a88cbce09 Pad: Fix incorrect card mismatch OSD message 2024-06-13 18:35:02 +10:00
Stenzek c86f6eb639 Achievements: Fix incorrect data source for mastery points 2024-06-13 18:35:02 +10:00
Stenzek ac1bb905fe GPU: Set idle bit during VRAM upload
Tenga Seiha does a bunch of completely-invalid VRAM writes on boot, then
expects GPU idle to be set. It's unclear what actually happens, I need to
write another test, but for now, just skip these uploads. Not setting GPU
idle during the write command breaks Doom, so that's not an option.
2024-06-13 18:35:02 +10:00
Stenzek e6a11abedc Shaders: Fix upscaling moire in CRT-Lottes 2024-06-11 23:32:19 +10:00
Stenzek facce0d8cb PostProcessing: Expose aspect-correct pixel sizes
That consider the display aspect ratio/padding when sampling pixels in
the input (window size).
2024-06-11 23:32:19 +10:00
Stenzek 354b250642 PostProcessing: Add native width/height inputs
Available in GLSL as GetNativeSize(), GetUpscaleMultiplier(), and in
reshade as native_width/native_height/upscale_multiplier.

GetPaddedOriginalSize() is now deprecated, as it does not make since
since the postfx shader runs with a window-sized off-screen target as an
input, not the internal render texture.
2024-06-11 14:04:45 +10:00
Stenzek bac2ac0151 FullscreenUI: Fix incorrect padding calculation in pause menu
Fixes scrollbars appearing in menu.
2024-06-11 13:12:37 +10:00
Stenzek b464b6d668 FullscreenUI: Fix loading undo state from menu 2024-06-11 13:07:47 +10:00
Stenzek f41c238c53 VulkanDevice: Disable VK_KHR_dynamic_rendering_local_read on AMD
Like everything else on RDNA3, it appears to be broken and causes GPU
hangs/resets.
2024-06-10 17:44:10 +10:00
Stenzek 0879dff93a Updater: Add icon/rc file 2024-06-10 13:10:11 +10:00
Stenzek e11f73ede2 Updater: Add VC runtime check 2024-06-10 13:02:20 +10:00
Stenzek 484c1dccd4 Qt: Use 64-bit comparison for VC runtime check 2024-06-10 13:01:32 +10:00
Stenzek a2e6a48d2e Qt: Add very-early VC++ runtime version check
Yay for ABI breaks.
2024-06-09 20:55:47 +10:00
Stenzek 8595175267 CDROM: Improve accuracy of sector redelivery on DMA complete
Fixes hang in loading in Syphon Filter 2/3.
2024-06-09 19:47:51 +10:00
Stenzek 34861074c1 CDROM: Ensure complete IRQs for Init go through
Fixes booting games with OpenBIOS and its Init spam.
2024-06-08 16:58:08 +10:00
Stenzek 5a185654ba CI: Disable Qt's PCRE2 JIT on Windows 2024-06-07 15:55:55 +10:00
Stenzek 892319de86 CI/Flatpak: Disable Flathub pushes
Going to set this up manually instead, sick of the API timeouts.
2024-06-07 12:23:34 +10:00
Stenzek 0675716162 D3D11Device: Fix redundant SRV set on RT change 2024-06-07 12:07:58 +10:00
Stenzek e25bb4801c GameDB: Add PGXP-CPU to Lego Racers 2024-06-01 00:02:19 +10:00
Stenzek 7222c21cd9 CDROM: Further refine interrupt delay 2024-05-31 23:59:44 +10:00
Stenzek 3e3572c410 DMA: Fix range check in mode0 when decrementing
Fixes lag on startup in Clone (Euro Demo 42).
2024-05-31 23:08:07 +10:00
Stenzek c637e2b337 System: Fix title after loading state for EXE-boot 2024-05-31 21:08:45 +10:00
Stenzek e70f155054 MemoryCard: Implement GetID command 2024-05-31 21:08:21 +10:00
Stenzek 8ef73203b2 Bus: Ignore SPU byte writes to unaligned addresses 2024-05-31 21:00:55 +10:00
Stenzek a7543ab365 GPU/HW: Fix crash on VRAM write/copy with mask test 2024-05-31 20:39:31 +10:00
Stenzek 627c12bebe GPU: Fix IRQ request 2024-05-31 20:39:18 +10:00
Stenzek 73136d7dc4 GPU: Tie idle bit to FIFO emptyness on VRAM write
Fixes Tenga Seiha lockup on boot.
2024-05-31 20:12:59 +10:00
Stenzek 53600746c7 GPU: Cancel VRAM writes on Reset 2024-05-31 19:49:40 +10:00
Stenzek d013438810 CDROM: Rewrite BFRD handling
Fixes hang on startup in Unirom.
2024-05-31 19:45:42 +10:00
Stenzek 723af4de3a Misc: Loading old save state versions is unlikely 2024-05-31 18:48:26 +10:00
Stenzek c4bf5b4f2c RegTest: Write file log as well as frames 2024-05-31 18:28:26 +10:00
Stenzek c3bf89b278 GameDB: Disable texture filtering in Legend of Dragoon 2024-05-31 14:58:15 +10:00
Stenzek 3063101274 CDROM: Implement 0x60 test command
Apparently needed for unirom.
2024-05-30 22:34:06 +10:00
Stenzek 7bc42495fa CI/AppImage: QtNetwork is no longer needed 2024-05-30 22:25:41 +10:00
Stenzek 7682cd2c10 System: Generate hash serials when running PS-EXE
Allows for per-game settings.
2024-05-30 22:21:52 +10:00
Stenzek 25bf2b3adc CDROM: Clear async interrupt on read/seek start
Fixes broken audio in Road Rash.
2024-05-30 20:49:58 +10:00
Stenzek f1465ddf43 Memmap: Use Mach VM routines for memory mapping 2024-05-29 22:49:32 +10:00
Stenzek 619688a135 Qt: Add per-bind sensitivity/deadzone controls (shift-click) 2024-05-28 18:17:46 +10:00
Stenzek 039796690c GPU/HW: Fix a couple of out-of-order UBO pushes 2024-05-28 17:38:28 +10:00
Stenzek 2eb0085539 System: Fix inverted volume selection 2024-05-27 11:58:42 +10:00
Stenzek 015804c434 System: Move GDB server into core 2024-05-27 00:18:05 +10:00
Stenzek 55d96f86f0 System: Add "Disable Mailbox Presentation" option
Partial backport of https://github.com/PCSX2/pcsx2/pull/11296
2024-05-26 22:38:35 +10:00
Stenzek 83df785558 Settings: Default threaded presentation to off 2024-05-26 22:38:35 +10:00
Stenzek 4311e08726 System: Implement PINE server 2024-05-26 22:38:35 +10:00
Stenzek 4e905a63ec Util: Add socket helper classes 2024-05-26 22:20:29 +10:00
Stenzek 9eb18449a7 Deps: Fix Linux build script to take relative paths 2024-05-26 21:55:27 +10:00
Stenzek ac3affe472 GameDB: Chrono Cross 2024-05-26 21:55:27 +10:00
Stenzek 15e633bf2c Qt: Adjust advanced setting ranges 2024-05-26 21:55:27 +10:00
Stenzek 328a3cd7af System: Prevent save states while memory cards are being saved 2024-05-25 17:42:12 +10:00
Stenzek 8e5781266a CrashHandler: Fix call stack on manual dump 2024-05-25 17:42:12 +10:00
Stenzek cca7b46114 Assertions: Write crash dump on assertion fail 2024-05-25 17:42:12 +10:00
Stenzek 0240ea8b49 PageFaultHandler: Simplifications 2024-05-25 17:42:12 +10:00
Stenzek b4b579d2b1 GameDB: More traits 2024-05-25 16:29:38 +10:00
Stenzek 547587af11 D3D11Device: Don't spin on CPU when GPU results aren't available 2024-05-25 16:13:05 +10:00
Stenzek 2ff1f398a3 CDROM: Handle INT1 with pending command
Fixes lockup during track playback in Gokujou Parodius Da! Deluxe Pack.
2024-05-25 16:10:09 +10:00
Stenzek 60ee17e713 System: Fix regtest dumping 2024-05-25 15:58:41 +10:00
Stenzek 1565a2667d Misc: More format string fixes 2024-05-25 15:48:31 +10:00
Stenzek a75e61e1d6 GameDB: Disable texture filtering on FF7 2024-05-25 13:40:31 +10:00
Stenzek 0f536b8680 VulkanSwapChain: Always allocate cmdbuffers+1 semaphores 2024-05-25 13:32:57 +10:00
Stenzek e6d8f0d4a0 GPUDevice: Use FIFO for D3D exclusive fullscreen 2024-05-25 13:15:40 +10:00
Stenzek 22c76d43c3 CPU/PGXP: Reduce vertex cache memory 2024-05-25 02:06:40 +10:00
Stenzek b4df9d3876 GameDB: Syphon Filter 3 2024-05-25 02:02:47 +10:00
Stenzek 1adc29aeb0 Qt: Fall back to screen for refresh rate
Wayland, always a pain in the arse.
2024-05-24 23:24:06 +10:00
Stenzek a7f2ad37de InputManager: Fix exit menu button forwarding to game 2024-05-24 22:52:13 +10:00
Stenzek 0f9a255093 System: Fallback to FIFO on AMD (no mailbox support) 2024-05-24 22:48:26 +10:00
Stenzek 98520978a8 System: OSD message corrections 2024-05-24 22:13:35 +10:00