Connor McLaughlin
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c57bd3c430
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Merge pull request #3081 from andercard0/master
Autalização Português do Brasil
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2023-12-28 22:07:38 +10:00 |
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Stenzek
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a22eef63b9
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Resources: Fix crt-lottes under Direct3D
And add additional builtin shaders.
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2023-12-28 21:01:17 +10:00 |
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Stenzek
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344d2ccd5d
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OpenGLDevice: Work around lack of base_vertex in GLES3.1
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2023-12-28 18:57:45 +10:00 |
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Connor McLaughlin
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e60654de38
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Merge pull request #3080 from tobiasjakobi/different-types-fix
CPU/Recompiler: Fix build error
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2023-12-28 18:54:36 +10:00 |
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Stenzek
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b75528272e
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Qt: Fix activation of existing game properties windows
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2023-12-28 15:50:01 +10:00 |
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Stenzek
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6d3e3f78da
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System: Shorten libcrypt error on Android
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2023-12-28 15:37:22 +10:00 |
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Stenzek
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958b033a66
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PostProcessing: Fix assertion on some shader/texture formats
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2023-12-28 15:31:03 +10:00 |
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Stenzek
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6d07d70946
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GPUDevice: Fix erratic texture pool recycling
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2023-12-27 02:28:12 +10:00 |
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Stenzek
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98d5b98ab1
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GPU/HW: Fix incorrect pipeline layout with texture buffers disabled
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2023-12-27 02:03:50 +10:00 |
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Stenzek
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044eb589f9
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Settings: Expose disable texture buffers/copy to self options
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2023-12-27 01:44:08 +10:00 |
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Connor McLaughlin
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dd5e4e5924
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Update README.md
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2023-12-26 16:12:58 +10:00 |
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Stenzek
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118c6c1269
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VulkanDevice: Don't assume presence of vkGetPhysicalDeviceFeatures2
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2023-12-26 13:00:58 +10:00 |
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Stenzek
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62d2f12236
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Settings: Expose exclusive fullscreen control
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2023-12-25 23:44:15 +10:00 |
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Stenzek
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46e0afd2d4
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VulkanDevice: Actually allow enumeration of 1.0 device
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2023-12-25 23:02:13 +10:00 |
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Stenzek
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c233eb53ab
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VulkanDevice: Potentially re-enable Vulkan 1.0 support
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2023-12-25 21:59:52 +10:00 |
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Stenzek
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e81e3edb23
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SDLInputSource: Optionally load game_controller_db.txt from data dir
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2023-12-25 19:47:57 +10:00 |
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Stenzek
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55b5ec7321
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Qt: Patch macdeployqt to always deploy Qt SVG imageformat plugin
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2023-12-25 19:43:06 +10:00 |
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Connor McLaughlin
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00d6faac83
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Merge pull request #3076 from CookiePLMonster/discord-rpc
DiscordRPC: Show session time in Discord Rich Presence
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2023-12-25 19:42:59 +10:00 |
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Stenzek
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9ec3266f02
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GPUDevice: Fix crash when using recycled targets
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2023-12-21 23:40:03 +10:00 |
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Stenzek
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8fe6ef1fa8
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CPU/NewRec: Allocate callee-saved registers before caller-saved
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2023-12-21 02:00:19 +10:00 |
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Stenzek
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b7c3c76014
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CPU/NewRec/RISCV64: Implement PGXP
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2023-12-21 02:00:19 +10:00 |
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Stenzek
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8206b2b74a
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CMake: RISC-V build fixes
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2023-12-21 01:01:04 +10:00 |
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Stenzek
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36643fe78b
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GameList: Add "File Size" field
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2023-12-20 23:40:28 +10:00 |
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Stenzek
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fd341f6a9d
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dep/libchdr: Add chd_get_compressed_size()
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2023-12-20 23:40:11 +10:00 |
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Stenzek
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bbd021bd5f
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DMA: Memory wraparound is unlikely
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2023-12-20 22:44:50 +10:00 |
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Stenzek
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48a1282a08
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GPU/HW: Fix incorrect layout for non-buffer VRAM write
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2023-12-20 22:42:32 +10:00 |
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Stenzek
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dc5e4120cd
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GPUDevice: Improve texture pooling
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2023-12-20 22:42:32 +10:00 |
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Stenzek
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5ef2ba0eb2
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GPU/HW: Add fallback path for no-texture-buffers
Yay, old Mali drivers without SSBOs...
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2023-12-19 22:38:36 +10:00 |
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Stenzek
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4942964e2f
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OpenGLDevice: Fix texture creation issues w/o texture storage
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2023-12-19 22:38:36 +10:00 |
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Stenzek
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717e0665ae
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GPUDevice: Support R16I/R16U textures
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2023-12-19 22:38:36 +10:00 |
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Stenzek
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f5ddd7ba32
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DMA: Template transfer functions
~20% speedup in FMV playback on a Ryzen 9 7950X3D. CPUs hate branches.
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2023-12-19 22:38:36 +10:00 |
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Stenzek
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e736998f1e
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CI: Bump actions versions
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2023-12-19 22:38:35 +10:00 |
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Stenzek
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b9665e83a3
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MSBuild: Only link with Zydis in Debug builds
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2023-12-19 22:38:35 +10:00 |
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Stenzek
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7fbf40a9fc
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MSBuild: Purge 32-bit targets
This has never been supported.
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2023-12-19 22:38:35 +10:00 |
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Stenzek
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cf45047463
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CI/Windows: Use Clang-CL instead of MSVC
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2023-12-19 22:38:35 +10:00 |
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Stenzek
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21bbe5c76c
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CPU/CodeCache: Fix page error when rewinding
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2023-12-19 22:38:27 +10:00 |
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Stenzek
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05b42f34eb
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JitCodeBuffer: Use MAP_FIXED on MacOS/MAP_FIXED_NOREPLACE on Linux
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2023-12-19 22:20:00 +10:00 |
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Stenzek
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6a7dea6908
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CPU/CodeCache: Fix rewinding on Apple Silicon
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2023-12-18 21:01:57 +10:00 |
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Stenzek
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7829abc014
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MSBuild: We don't need WinPixEventRuntime in Release builds
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2023-12-18 20:50:36 +10:00 |
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Stenzek
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df08e122c3
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System: Fix rewind throttling at half speed
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2023-12-18 20:50:36 +10:00 |
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Stenzek
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87d24d3259
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System: Fix crash on emptying rewind buffer
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2023-12-18 20:50:36 +10:00 |
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Stenzek
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e6be0532cb
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System: Fix incorrect rewind VRAM estimation
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2023-12-18 20:50:35 +10:00 |
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Stenzek
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9e82c18559
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MetalDevice: Defer release of layer drawables
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2023-12-18 20:50:35 +10:00 |
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Stenzek
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f4fb069216
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MetalDevice: Explicitly bind fragment resources
Fixes adaptive downsampling with Metal renderer.
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2023-12-18 20:50:35 +10:00 |
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Stenzek
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6fe2177ee7
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MetalDevice: Fix incorrect mipmap texture creation
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2023-12-18 20:50:35 +10:00 |
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Stenzek
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2d4191f8ce
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Qt: Fix game properties dialogs keeping app open
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2023-12-18 13:34:12 +10:00 |
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Stenzek
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8842a46a90
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CPU: Fix namespacing in disassembler
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2023-12-17 13:40:38 +10:00 |
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Connor McLaughlin
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95a9edaa65
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Merge pull request #3070 from andercard0/master
Atualização Português do Brasil
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2023-12-17 13:35:01 +10:00 |
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Stenzek
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73968ac526
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SaveStateSelectorUI: Decouple current slot from list
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2023-12-17 13:33:51 +10:00 |
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Stenzek
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cffb383c10
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CPU: Add disassembly of GTE instructions
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2023-12-17 00:38:11 +10:00 |
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Stenzek
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e08f888e72
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OpenGLDevice: Fix incorrect scissor rect
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2023-12-17 00:09:23 +10:00 |
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Stenzek
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6328d08c14
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System: Don't unconditionally refresh save state UI
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2023-12-17 00:09:15 +10:00 |
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Stenzek
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38777439c5
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ShaderGen: Don't emit index qualifier when not using DSB
Fixes shader compile errors on Panfrost.
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2023-12-16 22:40:30 +10:00 |
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Stenzek
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e93fec49bb
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Achievements: Reload settings after hardcode disabled
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2023-12-16 21:12:05 +10:00 |
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Stenzek
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0632c3356c
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OpenGLDevice: More Mali driver workarounds
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2023-12-16 21:04:40 +10:00 |
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Stenzek
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fb0ad26de8
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Achievements: Fix incorrect fallback message
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2023-12-15 23:54:31 +10:00 |
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Connor McLaughlin
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f84f19664b
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Merge pull request #3069 from andercard0/master
Atualização Português do Brasil
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2023-12-15 22:09:00 +10:00 |
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Stenzek
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aa658047f6
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CPU/Recompiler: Fix jal/jalr to load delayed register
NewRec already handled this correctly.
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2023-12-15 21:46:30 +10:00 |
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Stenzek
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87a7c09466
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GPU/HW: Improve heuristics for draw/write when copying
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2023-12-15 16:05:44 +10:00 |
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Stenzek
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a499e21453
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CPU/CodeCache: Don't try to compile direct double branches
Invalidation nightmare.
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2023-12-15 13:46:48 +10:00 |
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Stenzek
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b04578afee
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ImGuiFullscreen: Fix menu background obscuring text
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2023-12-15 13:45:19 +10:00 |
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Stenzek
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b79703d14e
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GameDB: PGXP-CPU for Formula 1
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2023-12-14 20:23:49 +10:00 |
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Stenzek
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98a96db1bd
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GPU: Remove redundant fields
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2023-12-14 20:23:49 +10:00 |
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Stenzek
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23d5b20da6
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GPU/HW: Split dirty rect into draw/write
Significant performance improvement in Persona 2.
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2023-12-14 20:23:49 +10:00 |
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Stenzek
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5218ac6944
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GPU/HW: Fix incorrect mask in VRAM offset calc
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2023-12-14 20:23:48 +10:00 |
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Stenzek
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adfde45dc1
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System: Add unsafe settings summary
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2023-12-14 20:23:48 +10:00 |
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Stenzek
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2cd747983a
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SmallString: Pass string_view by value
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2023-12-14 20:23:48 +10:00 |
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Stenzek
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57aa138808
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PostProcessing: Add compile progress indicator
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2023-12-14 20:23:48 +10:00 |
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Stenzek
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7e2afe82b5
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FullscreenUI: Fix opening while paused
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2023-12-14 20:23:48 +10:00 |
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Stenzek
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7e1276fbac
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GPUDevice: Fix binding deferred cleared textures
i.e. briefly flashing previous state after reset.
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2023-12-14 20:23:48 +10:00 |
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Connor McLaughlin
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371c58dc72
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Merge pull request #3068 from andercard0/master
Atualização Português do Brasil
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2023-12-13 23:01:56 +10:00 |
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Stenzek
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c20805f2be
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VulkanDevice: Work around some mobile driver issues
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2023-12-13 23:01:10 +10:00 |
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Stenzek
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4f84a98864
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StringUtil: Pass string_views by value
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2023-12-13 21:20:31 +10:00 |
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Stenzek
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710698f7e1
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Misc: Remove StringUtil::{Starts,Ends}With, use C++20
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2023-12-13 21:18:19 +10:00 |
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Stenzek
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79c226efff
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SmallString: fmt -> format, format -> sprintf
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2023-12-13 21:06:15 +10:00 |
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Stenzek
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ad6e49998f
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RegTest: Add PGXP/upscale/recompiler options
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2023-12-13 20:56:43 +10:00 |
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Stenzek
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bc2c334370
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Misc: Combine some redundant functions
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2023-12-13 20:56:40 +10:00 |
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Stenzek
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68d3cb5b4a
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CI/AppImage: Bump libc6 downgrade version
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2023-12-13 12:36:28 +10:00 |
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Stenzek
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e14bf95043
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Misc: Linux build fix
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2023-12-13 12:35:56 +10:00 |
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Connor McLaughlin
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60e27a105c
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Merge pull request #3067 from Mrlinkwii/update
Qt/WinUpdater: Remove "Update Complete" dialog
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2023-12-13 01:20:47 +10:00 |
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Stenzek
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ad96b1ec75
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FullscreenUI: Improve menu button borders
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2023-12-13 01:12:55 +10:00 |
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Stenzek
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c467825791
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SaveStateSelectorUI: Make less ugly
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2023-12-13 01:00:13 +10:00 |
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Stenzek
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dbaf49e4d4
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VulkanDevice: Fix ARM32 build (again)
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2023-12-10 23:31:01 +10:00 |
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Stenzek
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39913b2a39
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GPUDevice: Fix incorrect positioning with PostFX and GL
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2023-12-10 23:26:43 +10:00 |
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Stenzek
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27162e34a0
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PostProcessing: Add Config::GetShaderOptions()
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2023-12-10 22:22:02 +10:00 |
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Stenzek
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c90de025bf
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MetalDevice: Fix depth not storing
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2023-12-09 22:08:14 +10:00 |
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Stenzek
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1a5865bf95
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D3D12Device: Fix crash on SW renderer switch
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2023-12-09 22:08:14 +10:00 |
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Stenzek
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1f4a37f8eb
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VulkanDevice: Fix crash on SW renderer switch
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2023-12-09 22:08:14 +10:00 |
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Stenzek
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d068799515
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VulkanDevice: Fix incomplete swap chain clear with dynamic rendering
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2023-12-09 22:08:14 +10:00 |
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Stenzek
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f1604db4a3
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GPU/HW: Dynamically size downsampling textures
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2023-12-09 22:08:14 +10:00 |
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Stenzek
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ff37afef55
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PostProcessing/FX: Support multiple render targets
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2023-12-09 22:08:14 +10:00 |
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Stenzek
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fdd3edf73a
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Common: Add LLVM SmallVector
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2023-12-09 22:08:14 +10:00 |
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Stenzek
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6b00bf016d
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GPU/HW: Dynamically size display texture
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2023-12-09 22:08:14 +10:00 |
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Stenzek
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a907e1f550
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GPUDevice: Pool textures
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2023-12-09 22:08:13 +10:00 |
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Stenzek
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3b2c70cda5
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GPUDevice: Get rid of framebuffer abstraction
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2023-12-09 22:08:13 +10:00 |
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Stenzek
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a9ee2a34d8
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SmallString: Add missing constructors/move operators
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2023-12-09 22:06:59 +10:00 |
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Stenzek
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61783d4a34
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GPU/HW: Remove unused variable
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2023-12-08 20:24:59 +10:00 |
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Stenzek
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5c42d3906a
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Qt: Fix incorrect value of combo postfx options
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2023-12-08 20:12:23 +10:00 |
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Stenzek
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b65d2748b4
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GPUDevice: Implement MirrorRepeat address mode
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2023-12-08 20:12:13 +10:00 |
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Stenzek
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6deb9d3072
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D3D12Device: Fix incorrect RP end in CommitClear()
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2023-12-08 14:33:05 +10:00 |
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