Commit Graph
100 Commits
Author SHA1 Message Date
Stenzek e6be0532cb System: Fix incorrect rewind VRAM estimation 2023-12-18 20:50:35 +10:00
Stenzek 9e82c18559 MetalDevice: Defer release of layer drawables 2023-12-18 20:50:35 +10:00
Stenzek f4fb069216 MetalDevice: Explicitly bind fragment resources
Fixes adaptive downsampling with Metal renderer.
2023-12-18 20:50:35 +10:00
Stenzek 6fe2177ee7 MetalDevice: Fix incorrect mipmap texture creation 2023-12-18 20:50:35 +10:00
Stenzek 2d4191f8ce Qt: Fix game properties dialogs keeping app open 2023-12-18 13:34:12 +10:00
Stenzek 8842a46a90 CPU: Fix namespacing in disassembler 2023-12-17 13:40:38 +10:00
Connor McLaughlin 95a9edaa65 Merge pull request #3070 from andercard0/master
Atualização Português do Brasil
2023-12-17 13:35:01 +10:00
Stenzek 73968ac526 SaveStateSelectorUI: Decouple current slot from list 2023-12-17 13:33:51 +10:00
Stenzek cffb383c10 CPU: Add disassembly of GTE instructions 2023-12-17 00:38:11 +10:00
Stenzek e08f888e72 OpenGLDevice: Fix incorrect scissor rect 2023-12-17 00:09:23 +10:00
Stenzek 6328d08c14 System: Don't unconditionally refresh save state UI 2023-12-17 00:09:15 +10:00
Stenzek 38777439c5 ShaderGen: Don't emit index qualifier when not using DSB
Fixes shader compile errors on Panfrost.
2023-12-16 22:40:30 +10:00
Stenzek e93fec49bb Achievements: Reload settings after hardcode disabled 2023-12-16 21:12:05 +10:00
Stenzek 0632c3356c OpenGLDevice: More Mali driver workarounds 2023-12-16 21:04:40 +10:00
Stenzek fb0ad26de8 Achievements: Fix incorrect fallback message 2023-12-15 23:54:31 +10:00
Connor McLaughlin f84f19664b Merge pull request #3069 from andercard0/master
Atualização Português do Brasil
2023-12-15 22:09:00 +10:00
Stenzek aa658047f6 CPU/Recompiler: Fix jal/jalr to load delayed register
NewRec already handled this correctly.
2023-12-15 21:46:30 +10:00
Stenzek 87a7c09466 GPU/HW: Improve heuristics for draw/write when copying 2023-12-15 16:05:44 +10:00
Stenzek a499e21453 CPU/CodeCache: Don't try to compile direct double branches
Invalidation nightmare.
2023-12-15 13:46:48 +10:00
Stenzek b04578afee ImGuiFullscreen: Fix menu background obscuring text 2023-12-15 13:45:19 +10:00
Stenzek b79703d14e GameDB: PGXP-CPU for Formula 1 2023-12-14 20:23:49 +10:00
Stenzek 98a96db1bd GPU: Remove redundant fields 2023-12-14 20:23:49 +10:00
Stenzek 23d5b20da6 GPU/HW: Split dirty rect into draw/write
Significant performance improvement in Persona 2.
2023-12-14 20:23:49 +10:00
Stenzek 5218ac6944 GPU/HW: Fix incorrect mask in VRAM offset calc 2023-12-14 20:23:48 +10:00
Stenzek adfde45dc1 System: Add unsafe settings summary 2023-12-14 20:23:48 +10:00
Stenzek 2cd747983a SmallString: Pass string_view by value 2023-12-14 20:23:48 +10:00
Stenzek 57aa138808 PostProcessing: Add compile progress indicator 2023-12-14 20:23:48 +10:00
Stenzek 7e2afe82b5 FullscreenUI: Fix opening while paused 2023-12-14 20:23:48 +10:00
Stenzek 7e1276fbac GPUDevice: Fix binding deferred cleared textures
i.e. briefly flashing previous state after reset.
2023-12-14 20:23:48 +10:00
Connor McLaughlin 371c58dc72 Merge pull request #3068 from andercard0/master
Atualização Português do Brasil
2023-12-13 23:01:56 +10:00
Stenzek c20805f2be VulkanDevice: Work around some mobile driver issues 2023-12-13 23:01:10 +10:00
Stenzek 4f84a98864 StringUtil: Pass string_views by value 2023-12-13 21:20:31 +10:00
Stenzek 710698f7e1 Misc: Remove StringUtil::{Starts,Ends}With, use C++20 2023-12-13 21:18:19 +10:00
Stenzek 79c226efff SmallString: fmt -> format, format -> sprintf 2023-12-13 21:06:15 +10:00
Stenzek ad6e49998f RegTest: Add PGXP/upscale/recompiler options 2023-12-13 20:56:43 +10:00
Stenzek bc2c334370 Misc: Combine some redundant functions 2023-12-13 20:56:40 +10:00
Stenzek 68d3cb5b4a CI/AppImage: Bump libc6 downgrade version 2023-12-13 12:36:28 +10:00
Stenzek e14bf95043 Misc: Linux build fix 2023-12-13 12:35:56 +10:00
Connor McLaughlin 60e27a105c Merge pull request #3067 from Mrlinkwii/update
Qt/WinUpdater: Remove "Update Complete" dialog
2023-12-13 01:20:47 +10:00
Stenzek ad96b1ec75 FullscreenUI: Improve menu button borders 2023-12-13 01:12:55 +10:00
Stenzek c467825791 SaveStateSelectorUI: Make less ugly 2023-12-13 01:00:13 +10:00
Stenzek dbaf49e4d4 VulkanDevice: Fix ARM32 build (again) 2023-12-10 23:31:01 +10:00
Stenzek 39913b2a39 GPUDevice: Fix incorrect positioning with PostFX and GL 2023-12-10 23:26:43 +10:00
Stenzek 27162e34a0 PostProcessing: Add Config::GetShaderOptions() 2023-12-10 22:22:02 +10:00
Stenzek c90de025bf MetalDevice: Fix depth not storing 2023-12-09 22:08:14 +10:00
Stenzek 1a5865bf95 D3D12Device: Fix crash on SW renderer switch 2023-12-09 22:08:14 +10:00
Stenzek 1f4a37f8eb VulkanDevice: Fix crash on SW renderer switch 2023-12-09 22:08:14 +10:00
Stenzek d068799515 VulkanDevice: Fix incomplete swap chain clear with dynamic rendering 2023-12-09 22:08:14 +10:00
Stenzek f1604db4a3 GPU/HW: Dynamically size downsampling textures 2023-12-09 22:08:14 +10:00
Stenzek ff37afef55 PostProcessing/FX: Support multiple render targets 2023-12-09 22:08:14 +10:00
Stenzek fdd3edf73a Common: Add LLVM SmallVector 2023-12-09 22:08:14 +10:00
Stenzek 6b00bf016d GPU/HW: Dynamically size display texture 2023-12-09 22:08:14 +10:00
Stenzek a907e1f550 GPUDevice: Pool textures 2023-12-09 22:08:13 +10:00
Stenzek 3b2c70cda5 GPUDevice: Get rid of framebuffer abstraction 2023-12-09 22:08:13 +10:00
Stenzek a9ee2a34d8 SmallString: Add missing constructors/move operators 2023-12-09 22:06:59 +10:00
Stenzek 61783d4a34 GPU/HW: Remove unused variable 2023-12-08 20:24:59 +10:00
Stenzek 5c42d3906a Qt: Fix incorrect value of combo postfx options 2023-12-08 20:12:23 +10:00
Stenzek b65d2748b4 GPUDevice: Implement MirrorRepeat address mode 2023-12-08 20:12:13 +10:00
Stenzek 6deb9d3072 D3D12Device: Fix incorrect RP end in CommitClear() 2023-12-08 14:33:05 +10:00
Connor McLaughlin 203e711d67 Merge pull request #3066 from IlDucci/es_ES_20231208
Spanish (Spain) translation update
2023-12-08 13:19:20 +10:00
Stenzek b7c53102c6 GameDB: P2 2023-12-07 20:16:22 +10:00
Stenzek 10473f1cfb PostProcessing: Add categories/combos/tooltips 2023-12-07 15:19:10 +10:00
Stenzek 5e45d365c2 PostProcessing: Sort shader lists before showing 2023-12-07 14:17:33 +10:00
Stenzek 96d377a396 Qt: Fix performance counters showing up without VM 2023-12-07 14:14:06 +10:00
Stenzek ba5d1a109e dep/reshadefx: Support generating GLSL ES 2023-12-07 14:13:56 +10:00
Stenzek bcc2042154 OpenGLDevice: GLES fixes 2023-12-06 23:49:34 +10:00
Connor McLaughlin 14c7c70b0c Merge pull request #3065 from zkdpower/master
Update Simple-Chinese Translation.
2023-12-06 20:26:19 +10:00
Stenzek 6557033b98 FullscreenUI: Replace some std::string instances with TinyString 2023-12-06 20:12:20 +10:00
Stenzek e835f118b7 Hotkeys: Fix toggle CPU PGXP with Interpreter 2023-12-06 20:12:20 +10:00
Stenzek 591a2228d6 GTE: Add register names for debugging 2023-12-06 20:12:20 +10:00
Stenzek 185af2b039 CPU/NewRec: Fix lui/mfc0 not getting called in CPU PGXP mode 2023-12-06 20:12:20 +10:00
Stenzek 407049cd91 Qt: Resolve any symbolic links in AppRoot/DataRoot
Should fix incorrect relative path generation on FreeBSD, where /home is
a symlink to /usr/home.
2023-12-05 16:05:27 +10:00
Stenzek 524625269f Path: Add RealPath() 2023-12-05 16:05:27 +10:00
Stenzek b166ec3403 CPU/NewRec: Allocate callee-saved before flush in lwx/swx
It might move a callee-saved -> caller-saved reg, in which case it's
going to get clobbered when the loadstore function is called.

SaGa Frontier 2 with PGXP on x64.
2023-12-05 00:27:55 +10:00
Stenzek 601d8ff629 MetalDevice: Anisotropy should be minimum 1 2023-12-05 00:27:55 +10:00
Stenzek 2071addce0 CPU/NewRec: Fix OOB reads on InstructionInfo 2023-12-05 00:27:55 +10:00
Connor McLaughlin 4f9cdb37d9 Merge pull request #3064 from andercard0/master
Atualização Português do Brasil
2023-12-05 00:27:43 +10:00
Stenzek 158773b585 GameDB: More widescreen disables 2023-12-04 14:49:29 +10:00
Connor McLaughlin 1e0dbe3404 Merge pull request #3063 from zkdpower/master
update simple-chinese translation.
2023-12-04 14:15:49 +10:00
Stenzek dc6bb357d4 Achievements: Handle dynamically-sized leaderboard trackers 2023-12-04 14:12:32 +10:00
Stenzek 07fac1fb19 Qt: Prompt user to enable HC mode on achievement login 2023-12-04 14:07:04 +10:00
Stenzek 41f821513b Qt: Fix translation context in MemoryCardEditorWindow 2023-12-04 13:44:58 +10:00
Stenzek 86a8c4c6ae IsoReader: Fix ARM32 build 2023-12-03 22:13:17 +10:00
Connor McLaughlin 33db3b044c Merge pull request #3062 from andercard0/master
Atualização Português do Brasil
2023-12-03 22:08:26 +10:00
Stenzek 6d57cb9d80 Qt: Fix links in first page of Setup Wizard 2023-12-03 22:07:52 +10:00
Stenzek 81e8abdc1e GL/Context: Disable fbfetch on Adreno GLES <502 2023-12-03 21:43:57 +10:00
Stenzek 90b14d6237 GPU/HW: Skip per-primitive flush for BG-FB with fbfetch 2023-12-03 21:37:26 +10:00
Stenzek 60b91a1cdb OpenGLDevice: Set glColorMask() on clear
Adreno doesn't appear to clear all channels otherwise.
2023-12-03 21:36:13 +10:00
Stenzek 2bdc691111 Qt: Fix window icon on Controller Settings 2023-12-03 17:05:22 +10:00
Stenzek 7ef3578630 ByteStream: Fix incorrect computation in Zstd SeekRelative() 2023-12-03 17:03:38 +10:00
Connor McLaughlin d0d5b79b61 Merge pull request #3060 from martymac/FreeBSD-fixes
Free bsd fixes
2023-12-02 16:53:28 +10:00
Connor McLaughlin e5af7fefde Merge pull request #3059 from CookiePLMonster/fix-total-unofficial-achievements
Achievements: Fix the percentage counter when only unofficial achievements exist
2023-12-02 16:17:26 +10:00
Connor McLaughlin 27a1b25105 Merge pull request #3058 from CookiePLMonster/move-game-info
FullscreenUI: Properly account for multiline Rich Presence in Title Info
2023-12-02 16:17:18 +10:00
Connor McLaughlin 16044b48f0 Merge pull request #3057 from andercard0/master
Atualização Português do Brasil
2023-12-02 16:17:01 +10:00
Stenzek ea878533b8 Qt: Revert to 6.6.0 for Mac
Regressions...
2023-12-02 16:16:02 +10:00
Connor McLaughlin 7a03d8cbc4 Merge pull request #3056 from andercard0/master
Atualização Português do Brasil
2023-12-01 19:38:55 +10:00
Connor McLaughlin ddbb4136b1 Merge pull request #3055 from zkdpower/master
Update Simple-Chinese Translation.
2023-12-01 19:38:46 +10:00
Stenzek 2ca503639d GPU/HW: Avoid extra texture copy in Vulkan/GL 2023-12-01 19:08:50 +10:00
Stenzek 3469b83a58 VulkanDevice: Add barrier inbetween self image copies 2023-12-01 19:08:46 +10:00
Stenzek d43efebcc5 GameDB: Add DisableTextureFiltering option 2023-12-01 17:36:37 +10:00