Silent
99dcc39e6b
Update PL localization
2021-02-16 22:01:27 +01:00
Silent
9fd09c33b1
Improve consistency of tooltips in Display Settings
2021-02-16 21:53:50 +01:00
Silent
82469ac425
Fix a missing comma in the PGXP message
...
+ translations fixed to account for that
2021-02-15 23:36:39 +01:00
Silent
c31ec6d428
Update PL translation
2021-01-23 22:17:08 +01:00
Silent
e8e8fd9ffa
InputBindingDialog: Allow to translate the Close button
2021-01-23 22:02:10 +01:00
Silent
f74a4ad6ee
Update PL translation
2021-01-16 16:32:12 +01:00
Silent
2cd4357a5a
Fix size policy for Game List buttons
...
Allows translations to expand those buttons into
multiple lines.
2021-01-15 18:13:57 +01:00
Silent
de075fffc3
Register more glyph ranges supported by Roboto
...
Adds support for Polish, makes Russian use a default font
2021-01-05 18:17:18 +01:00
Silent
51eb494340
Memcard Editor: Fix relative shared paths not opening in Memcard Editor by default
2020-12-22 16:39:59 +01:00
Silent
bb528fb15c
Fix inconsistent forward/backward slashes in Memcard Editor
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Memcard Editor looks for an exact string match, so slashes must be
consistent.
2020-12-22 16:14:22 +01:00
Silent
a4124fdc1b
Another fix for XInput backend
2020-12-07 18:08:48 +01:00
Silent
39768edd74
XInput: Fix mapping triggers to axes
2020-12-04 17:55:01 +01:00
Silent
086f251370
Tidy up SDL controller methods interface
2020-11-15 16:12:39 +01:00
Silent
2880b71b48
Support for SDL Joysticks
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This enables use of non-controller peripherals,
such as DirectInput steering wheels or flight sticks
2020-11-15 16:12:39 +01:00
Silent
99ec667b20
Factorize input hooks into reusable monitor classes
...
Those monitors will need some context so this will be useful
in the nearby future.
2020-11-15 15:31:13 +01:00
Silent
4ef70ef2aa
Fix bios comparator
2020-11-01 13:12:04 +01:00
Silent
e6431e3599
Fix an outstanding forward slash showing in the UI
2020-09-22 18:24:45 +02:00
Silent
92d0dabf54
Make path separators in UI more consistent
2020-09-20 00:08:17 +02:00
Silent
67392a37ec
Fix Discord RPC not reporting the game title
2020-09-19 15:00:03 +02:00
Silent
c54061de5f
Properties: Hide buttons when not in the Properties tab
2020-09-15 21:43:03 +02:00
Silent
1918a5ddd4
STBI: Handle UTF-8 paths correctly
2020-09-14 21:27:22 +02:00
Silent
a35a2838b6
Fix XML loading not handling UTF-8 paths
2020-09-14 20:33:56 +02:00
Silent
2d90cfc07e
Tidy up SystemBootParameters constructors
2020-09-12 23:05:38 +02:00
Silent
c47dceffb5
Pass a SystemBootParameters pointer to QtHostInterface::bootSystem
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This resolves ownership issues related to the SystemBootParameters
class, since it's meant to be non-copyable but it was copied as per
Qt meta type rules
2020-09-12 22:01:08 +02:00
Silent
95d5417017
Fix -resume causing a quiet exit if there is no resume savestate
2020-09-12 19:58:37 +02:00
Silent
cf513c1c24
Simplify quicksave/quickload logic
2020-09-12 16:07:22 +02:00
Silent
2565d2cae1
Ass a 256x256 app icon
2020-09-05 23:01:07 +02:00
Silent
33df4ab1bd
Seek before reading save state screenshot
...
Fixes corrupted thumbnails in the save state UI
2020-09-05 21:46:46 +02:00
Silent
89e0290d06
Fix resource leaks in AutoStagingTexture::EnsureSize and D3D11HostDisplay::DownloadTexture
2020-09-04 23:44:19 +02:00
Silent
800c5303de
Give GamePropertiesDialog a parent
2020-08-29 14:42:28 +02:00
Silent
057bf986c4
Allow mapping half axes to buttons
...
This allows to bind pressure sensitive NeGcon buttons to keyboard,
mouse and controller buttons
2020-08-29 14:19:28 +02:00
Silent
348f4f78eb
Add ForceDigitalController for a handful of games
2020-08-23 16:35:25 +02:00
Silent
8def7420c4
XInput: Try to use XInput 1.3 if 1.4 is not present
...
This simple change enables the use of Guide button
for Windows 7 users, provided they have DirectX End-User
Runtimes installed. XInput 9.1.0 does not have the hidden
XInputGetStateEx export, so it was not possible to poll for
Guide button.
2020-08-22 22:52:54 +02:00
Silent
1c4bbc8cde
XInput: Do not use XINPUT_CAPS_FFB_SUPPORTED
...
There are several reasons for this:
1. XINPUT_CAPS_FFB_SUPPORTED flag was introduced in Windows 8,
and therefore only supported by XInput 1.4
2. Despite the name, this flag does NOT indicate whether normal rumble
is supported. This flag is reserved for more complex force feedback,
and according to MSDN it may have went unused on Windows.
This fixes a future (the method is not used yet) bug where
XInputControllerInterface::GetControllerRumbleMotorCount would
erroreously report no rumble support.
2020-08-22 22:46:12 +02:00