Updated Memory Scanner to use sized hexadecimal in results and manual watches.
Enforced Halfword,Word address settings so that it's a valid word or halfword that is being watched.
* Changed debugger "Enter memory address" to accept hex only
The "Enter memory address" prompt by default expects a decimal address unless it's preceded by 0x. Or it expects an number starting with 0 is an octal.
The disassembly address should be hexadecimal regardless as that is how it it displays the address.
Also changed it so that it changes any address entered to be divisible by 4 as there was an observed issue that would cause the disassembly addresses to get locked to a address that was not divisible by 4
* Translation updates for Debugger memory address change
Updated the three translation files that mentioned the original "Invalid address. It should be in hex" string.
* Changed debugger "Enter memory address" to accept hex only
UPDATE TO PR #1316
The "Enter memory address" prompt by default expects a decimal address unless it's preceded by 0x. Or it expects an number starting with 0 is an octal.
The disassembly address should be hexadecimal regardless as that is how it it displays the address.
Also changed it so that it changes any breakpoint or disassembly address entered to be divisible by 4 as there was an observed issue that would cause the disassembly addresses to get locked to a address that was not divisible by 4 and a breakpoint address that is not divisible by 4 would never be hit.
Address increment is a u8 and value increment is a u16. The changes will make this work correctly:-
50000AA4 FFFF
801CC760 0400
which is a example slide code representing:-
801CC760 0400
801CC804 03FF
801CC8A8 03FE
801CC94C 03FD
801CC9F0 03FC
801CCA94 03FB
801CCB38 03FA
801CCBDC 03F9
801CCC80 03F8
801CCD24 03F7
1. Cleaned up and added cheats for non-softwarelist games, mainly for PAL regions this has doubled the size of the database.
2. Added information about the various 32 bit by 32 bit cheat types to the cheat file header.
3. Added information for cheat types 31, 32 ,81, 82, 91 & 92 which are BIT set and clear cheat types - I'll do a PR for these in the next week.
4. Grouped some more cheats
More cheat clean ups and added some more cheats
Added button info to the code format at the top of the file for the R4 type
Added placeholders for the games in the softwarelist with no cheats so that there is somewhere to insert the cheats quickly
Added basic header to top of cheat file. Started work on further cleaning up the cheats to work better with Duckstation - grouping, re-sorting, fixing typos and format discrepancies, adding some cheats and removing a few duplicate cheats.
Converted MAME format cheats into DS format, fixed issue with some games having multiple headings and made the headers more verbose with square brackets to help them stand out.