Stenzek
f5cc70923b
CMake: Fix typo in Mac CMAKE_CXX_FLAGS
2024-07-07 15:12:49 +10:00
Stenzek
7373342ea9
GameDB: CPU-PGXP for Resident Evil 3
...
And disable WS for Japanese releases of RE1-3.
2024-07-07 14:29:29 +10:00
Stenzek
7f21226a99
GameDatabase: Warn if vertex cache is enabled but unnecessary
2024-07-07 14:29:29 +10:00
Stenzek
fe055280e1
Deps: Patch macdeployqt timeout
2024-07-07 14:10:24 +10:00
Stenzek
aac7a9992c
CI/AppImage: Drop gcc13 workaround
...
Been fixed upstream for some time now.
2024-07-07 14:10:24 +10:00
Stenzek
e1a9c69a4a
Deps: Bump to SDL 2.30.5
2024-07-07 14:10:18 +10:00
Stenzek
d63ae8718f
GPU: Always calculate draw rect
...
Stops postfx shaders that depend on the draw rect going into NaN
territory.
2024-07-07 12:46:09 +10:00
Stenzek
ff7bfaaadb
dep/reshadefx: Avoid emitting more reserved keywords as identifiers
2024-07-07 12:46:09 +10:00
Stenzek
6f50e12ea2
PostProcessing/FX: Remove debug shader dump
2024-07-07 12:46:09 +10:00
Stenzek
ed5a99066f
GPU: Cull off-screen sprites/lines
...
And further optimizations to culling in general.
2024-07-06 22:13:46 +10:00
Stenzek
bc73dacea4
System: Use socket multiplier for sleeping when connected
...
Should significantly reduce PINE latency.
2024-07-06 21:56:30 +10:00
Stenzek
1fd8d2701d
Sockets: Add HasAnyClientSockets()
2024-07-06 21:56:30 +10:00
Stenzek
b06fceffa4
GDB/PINE: Fix listen socket leak on shutdown
2024-07-06 21:56:30 +10:00
Stenzek
9a70003b70
MSBuild: Silence MSVC warning C4324
2024-07-06 19:45:16 +10:00
Stenzek
eba0794b4f
FileSystem: Add Error to file writing
2024-07-06 19:36:15 +10:00
Stenzek
29b3fa2b95
GSVector: Add {min,max}v_{u8,u16}
2024-07-06 19:36:15 +10:00
Stenzek
23962fd07e
GTE: Pack local config in struct
2024-07-06 19:33:38 +10:00
Stenzek
b6a264b8b4
TimingEvents: Pack state in struct
2024-07-06 19:18:25 +10:00
Stenzek
a57101c1f0
Timers: Pack state in struct
2024-07-06 19:18:25 +10:00
Stenzek
f5cae1957b
MDEC: Pack state in struct
2024-07-06 19:18:25 +10:00
Stenzek
e1a4c7dfdd
DMA: Pack state in struct
2024-07-06 19:18:25 +10:00
Stenzek
536b48d706
SPU: Pack state in struct
2024-07-06 19:18:25 +10:00
Stenzek
77488db3dc
Misc: Align CPU state and SPU voices to cache lines
...
Fixes the ~12% performance regression from the texture replacement
namespace'ify commit. Apparently LTO was placing the CPU struct in the
middle of a cache line...
2024-07-06 18:49:37 +10:00
Stenzek
d021a61eb5
GameDB: PGXP-CPU for Rat Attack
2024-07-04 22:11:16 +10:00
Stenzek
4c0250716d
GPU/HW: Ensure buffers are freed prior to recreating
2024-07-04 21:54:44 +10:00
Stenzek
3749b812a3
GPUDevice: Add ExecuteAndWaitForGPUIdle()
2024-07-04 21:54:19 +10:00
Stenzek
9fcc98a60a
InputSource: Explicitly construct binding key
2024-07-04 21:40:32 +10:00
Stenzek
c02bf0f662
CPU/NewRec/RV64: Compile fix
2024-07-04 21:40:19 +10:00
Stenzek
487eb102b7
Common: __m128 shouldn't be used in nosimd
2024-07-04 19:18:47 +10:00
Stenzek
87f2995f3d
TextureReplacements: Namespace-ify
2024-07-04 15:52:32 +10:00
Stenzek
82b5772d27
Deps: Move build scripts/patches into own directory
2024-07-04 15:52:32 +10:00
Stenzek
69c35c9fcd
Deps: Remove rapidjson from in-tree
2024-07-04 15:52:32 +10:00
Stenzek
4bc9fd7574
Deps: Remove discord-rpc from in-tree
2024-07-04 15:52:32 +10:00
Stenzek
e59e93696b
CMake: Fix warning building with MSVC
2024-07-04 15:52:32 +10:00
Stenzek
f6d3a7987d
System: Load discord-rpc dynamically
2024-07-04 15:52:32 +10:00
Stenzek
00d2d862c2
Build: Use shared discord-rpc
2024-07-04 15:52:32 +10:00
Stenzek
f35397cf8d
Deps: Build discord-rpc
2024-07-04 15:52:31 +10:00
Stenzek
eb8df23366
Qt: Fix gap in advanced graphics settings on Linux
2024-07-04 13:25:27 +10:00
Stenzek
4b61a3cbf3
Qt: Unrestrict resolution scale up to device limits
2024-07-04 13:25:27 +10:00
Stenzek
7927ec647f
Qt: Fix a couple of instances of inconsistent sorting
2024-07-04 13:25:26 +10:00
Stenzek
63b30e2925
Qt: Annotate unofficial release builds
2024-07-04 13:25:26 +10:00
Stenzek
d178853392
PostProcessing/FX: Fix incorrect draw rect
2024-07-04 00:32:22 +10:00
Stenzek
3c230ba1bf
PlatformMisc: Swap include order for Mac
2024-07-03 16:04:05 +10:00
Stenzek
e0509ebd9f
Common: Remove Rectangle class
2024-07-03 15:54:32 +10:00
Stenzek
29533650a8
MetalDevice: Rectangle -> GSVector4i
2024-07-03 15:54:32 +10:00
Stenzek
2bcb85d431
GPU/HW: Push all draws/writes through a common path
2024-07-03 15:44:12 +10:00
Stenzek
9ef7e8c5d0
GPU/HW: Use GSVector instead of Rectangle
2024-07-03 15:44:12 +10:00
Stenzek
ef152c47a6
GPU/HW: Interpolate native texture coordinates when upscaling
2024-07-03 15:44:12 +10:00
Stenzek
2a7de25505
Common: Remove gsvector.h dependency on assert.h
2024-07-03 15:44:12 +10:00
Stenzek
e16f2c4dab
README: Mention SSE4.1 requirement
2024-07-03 00:24:13 +10:00
Stenzek
044d7a4797
GPU: Eliminate heap allocation on state load
2024-07-03 00:24:12 +10:00
Stenzek
f9bf2e8239
GPU: Use GSVector for SW scanout
2024-07-03 00:24:12 +10:00
Stenzek
0968610ba7
CDROM: Use GSVector
2024-07-03 00:24:12 +10:00
Stenzek
69471950f0
ImGuiOverlays: Use GSVector
2024-07-03 00:24:12 +10:00
Stenzek
faa151d5ad
CDImageCHD: Use GSVector
2024-07-03 00:24:12 +10:00
Stenzek
0654b2dc43
AudioStream: Use GSVector
2024-07-03 00:24:12 +10:00
Stenzek
b094c9cd87
MDEC: Vectorize IDCT
2024-07-03 00:24:12 +10:00
Stenzek
0ae6ddcf7f
Common: Add GSVector
...
Mostly based on PCSX2.
2024-07-03 00:24:12 +10:00
Stenzek
baab966b4e
System: Check for SSE4.1 in early hardware checks
2024-07-03 00:24:12 +10:00
Stenzek
173a61039c
System: Use cpuinfo for cache line size check
2024-07-03 00:24:12 +10:00
Stenzek
a255b5bc75
Deps: Remove cpuinfo from in-tree
2024-07-03 00:24:12 +10:00
Stenzek
31aa040758
Deps: Build cpuinfo
2024-07-03 00:24:12 +10:00
Stenzek
31c3af4866
RegTest: Add spacebar swapper
2024-07-02 16:56:11 +10:00
Stenzek
aabe39d0f8
GPU: Allow DMAs in Mode 1
...
Exact behaviour is still unknown, but it works on console (Nicolas
Noble's torus demo).
2024-07-02 16:56:11 +10:00
Stenzek
fbdeea7889
GameDB: Duke Nukem games
2024-07-02 16:56:10 +10:00
Stenzek
e1f90e6baf
MDEC: Store scale/IDCT matrix transposed
2024-07-02 16:56:10 +10:00
Stenzek
6d6659c85e
MDEC: Increase intermediate IDCT precision
2024-07-02 16:56:07 +10:00
Stenzek
da2dc5fa1e
FIFOQueue: Optimize PopRange() for trivially-copyable types
2024-07-02 14:26:16 +10:00
Stenzek
1963d80d2c
RegTest: Fix crash on startup
2024-07-01 01:07:27 +10:00
Stenzek
e169189441
GPU/HW: Fix possible crash when changing texture filtering
2024-07-01 01:07:27 +10:00
Stenzek
422102989c
CMake: Remove unused macro
2024-06-30 16:55:04 +10:00
Stenzek
44142ab4f9
CPU/Recompiler: Prefer adrp over trampoline for +/-4GB branches
2024-06-30 16:45:51 +10:00
Stenzek
f3671d21f3
CPU/CodeCache: Reduce far code size when using NewRec
2024-06-30 16:45:51 +10:00
Stenzek
9b42ad3859
CPU/CodeCache: Purge JitCodeBuffer
2024-06-30 16:45:51 +10:00
Stenzek
be8fbafd71
CPU/CodeCache: Always dynamically allocate code buffer
...
Reduces .bss size.
2024-06-30 16:45:51 +10:00
Stenzek
0d3e674500
Qt: Move resources out of exe into rcc file
2024-06-30 16:45:51 +10:00
Stenzek
8c0af03448
MSBuild: ARM64 only builds with Clang
2024-06-30 16:45:51 +10:00
Stenzek
5bf9e1d655
dep/vixl: Fix ARM32 build
2024-06-30 16:45:51 +10:00
Stenzek
890f3fcf5d
Common/Log: Make actually writing unlikely
...
Move it out of the hot path.
2024-06-30 16:45:51 +10:00
Stenzek
89eea91ed5
Extras: Update to PadTest 1.1
2024-06-30 16:45:51 +10:00
Stenzek
34d5cdec96
GPU/HW: Expose depth buffer to internal postprocessing
2024-06-29 14:25:36 +10:00
Stenzek
e39a2d00bf
GPU/HW: Use D32F for PGXP depth
...
16-bit isn't accurate enough for post processing.
2024-06-29 13:09:45 +10:00
Stenzek
d8bd35e8d6
GPUDevice: Add D24S8/D32F/D32FS8 types
2024-06-29 13:09:45 +10:00
Stenzek
3f25db79b8
D3D11Device: Make depth targets sampleable
2024-06-29 13:09:45 +10:00
Stenzek
1cb3e6bd49
ShaderGen: Support multiple render target output
2024-06-29 13:09:45 +10:00
Stenzek
80d1056ddf
GPU: Add virtual call when buffers are swapped
2024-06-28 21:15:47 +10:00
Stenzek
0c3cf1f5f8
PostProcessing: Split into internal and display chains
2024-06-28 20:17:15 +10:00
Stenzek
810ce1ce57
GPU: Remove duplicate display params fields
...
And enable postfx when the DAC is turned off.
2024-06-28 20:17:15 +10:00
Stenzek
e4cb359625
GameDB: Breath of Fire III
2024-06-28 20:17:15 +10:00
Stenzek
3877486712
System: Ensure titles are sanitized for screenshots
2024-06-28 19:44:27 +10:00
Stenzek
8c72fd57f1
GPUDevice: Disable SPIR-V optimization on GLSL output
...
SSO causes SPIRV-Cross to redeclare builtins, which we don't want
(breaks on Mesa).
2024-06-28 13:52:01 +10:00
Stenzek
dd420cbfcf
Common: Alloc failures in HeapArray are unlikely
2024-06-28 13:12:50 +10:00
Stenzek
a89ec0eaf9
Achievements: Always recompute state data size on save
...
It can be smaller, or, apparently fail in some cases...
2024-06-28 13:12:27 +10:00
Stenzek
5c94ab9f22
dep/rcheevos: Avoid -1 return in rc_runtime_progress_size()
2024-06-28 13:12:07 +10:00
Stenzek
71c319ccf0
dep/rcheevos: Set RC_NO_THREADS
...
We protect the state ourselves, **and** Win32 mutexes are horribly slow.
2024-06-28 12:25:28 +10:00
Stenzek
ebf50edb79
System: Allocate JIT space before fastmem area
...
On Intel MacOS 14, the fastmem area gets allocated close to the
executable base, leaving no region free +/- 2GB for the JIT area.
2024-06-26 17:11:27 +10:00
Stenzek
8c1228a7aa
Qt: Tidy up theme change workaround
2024-06-24 13:25:16 +10:00
Stenzek
db305660c1
Achievements: Implement disc change without state reset
2024-06-24 13:16:50 +10:00
Stenzek
b9ff358ab3
Achievements: Support scratchpad memory
2024-06-24 13:16:50 +10:00
Stenzek
e7e09023e2
Achievements: Avoid malloc on state save/load
2024-06-24 13:16:50 +10:00