Commit Graph
100 Commits
Author SHA1 Message Date
Stenzek fd341f6a9d dep/libchdr: Add chd_get_compressed_size() 2023-12-20 23:40:11 +10:00
Stenzek bbd021bd5f DMA: Memory wraparound is unlikely 2023-12-20 22:44:50 +10:00
Stenzek 48a1282a08 GPU/HW: Fix incorrect layout for non-buffer VRAM write 2023-12-20 22:42:32 +10:00
Stenzek dc5e4120cd GPUDevice: Improve texture pooling 2023-12-20 22:42:32 +10:00
Stenzek 5ef2ba0eb2 GPU/HW: Add fallback path for no-texture-buffers
Yay, old Mali drivers without SSBOs...
2023-12-19 22:38:36 +10:00
Stenzek 4942964e2f OpenGLDevice: Fix texture creation issues w/o texture storage 2023-12-19 22:38:36 +10:00
Stenzek 717e0665ae GPUDevice: Support R16I/R16U textures 2023-12-19 22:38:36 +10:00
Stenzek f5ddd7ba32 DMA: Template transfer functions
~20% speedup in FMV playback on a Ryzen 9 7950X3D. CPUs hate branches.
2023-12-19 22:38:36 +10:00
Stenzek e736998f1e CI: Bump actions versions 2023-12-19 22:38:35 +10:00
Stenzek b9665e83a3 MSBuild: Only link with Zydis in Debug builds 2023-12-19 22:38:35 +10:00
Stenzek 7fbf40a9fc MSBuild: Purge 32-bit targets
This has never been supported.
2023-12-19 22:38:35 +10:00
Stenzek cf45047463 CI/Windows: Use Clang-CL instead of MSVC 2023-12-19 22:38:35 +10:00
Stenzek 21bbe5c76c CPU/CodeCache: Fix page error when rewinding 2023-12-19 22:38:27 +10:00
Stenzek 05b42f34eb JitCodeBuffer: Use MAP_FIXED on MacOS/MAP_FIXED_NOREPLACE on Linux 2023-12-19 22:20:00 +10:00
Stenzek 6a7dea6908 CPU/CodeCache: Fix rewinding on Apple Silicon 2023-12-18 21:01:57 +10:00
Stenzek 7829abc014 MSBuild: We don't need WinPixEventRuntime in Release builds 2023-12-18 20:50:36 +10:00
Stenzek df08e122c3 System: Fix rewind throttling at half speed 2023-12-18 20:50:36 +10:00
Stenzek 87d24d3259 System: Fix crash on emptying rewind buffer 2023-12-18 20:50:36 +10:00
Stenzek e6be0532cb System: Fix incorrect rewind VRAM estimation 2023-12-18 20:50:35 +10:00
Stenzek 9e82c18559 MetalDevice: Defer release of layer drawables 2023-12-18 20:50:35 +10:00
Stenzek f4fb069216 MetalDevice: Explicitly bind fragment resources
Fixes adaptive downsampling with Metal renderer.
2023-12-18 20:50:35 +10:00
Stenzek 6fe2177ee7 MetalDevice: Fix incorrect mipmap texture creation 2023-12-18 20:50:35 +10:00
Stenzek 2d4191f8ce Qt: Fix game properties dialogs keeping app open 2023-12-18 13:34:12 +10:00
Stenzek 8842a46a90 CPU: Fix namespacing in disassembler 2023-12-17 13:40:38 +10:00
Connor McLaughlin 95a9edaa65 Merge pull request #3070 from andercard0/master
Atualização Português do Brasil
2023-12-17 13:35:01 +10:00
Stenzek 73968ac526 SaveStateSelectorUI: Decouple current slot from list 2023-12-17 13:33:51 +10:00
Stenzek cffb383c10 CPU: Add disassembly of GTE instructions 2023-12-17 00:38:11 +10:00
Stenzek e08f888e72 OpenGLDevice: Fix incorrect scissor rect 2023-12-17 00:09:23 +10:00
Stenzek 6328d08c14 System: Don't unconditionally refresh save state UI 2023-12-17 00:09:15 +10:00
Stenzek 38777439c5 ShaderGen: Don't emit index qualifier when not using DSB
Fixes shader compile errors on Panfrost.
2023-12-16 22:40:30 +10:00
Stenzek e93fec49bb Achievements: Reload settings after hardcode disabled 2023-12-16 21:12:05 +10:00
Stenzek 0632c3356c OpenGLDevice: More Mali driver workarounds 2023-12-16 21:04:40 +10:00
Stenzek fb0ad26de8 Achievements: Fix incorrect fallback message 2023-12-15 23:54:31 +10:00
Connor McLaughlin f84f19664b Merge pull request #3069 from andercard0/master
Atualização Português do Brasil
2023-12-15 22:09:00 +10:00
Stenzek aa658047f6 CPU/Recompiler: Fix jal/jalr to load delayed register
NewRec already handled this correctly.
2023-12-15 21:46:30 +10:00
Stenzek 87a7c09466 GPU/HW: Improve heuristics for draw/write when copying 2023-12-15 16:05:44 +10:00
Stenzek a499e21453 CPU/CodeCache: Don't try to compile direct double branches
Invalidation nightmare.
2023-12-15 13:46:48 +10:00
Stenzek b04578afee ImGuiFullscreen: Fix menu background obscuring text 2023-12-15 13:45:19 +10:00
Stenzek b79703d14e GameDB: PGXP-CPU for Formula 1 2023-12-14 20:23:49 +10:00
Stenzek 98a96db1bd GPU: Remove redundant fields 2023-12-14 20:23:49 +10:00
Stenzek 23d5b20da6 GPU/HW: Split dirty rect into draw/write
Significant performance improvement in Persona 2.
2023-12-14 20:23:49 +10:00
Stenzek 5218ac6944 GPU/HW: Fix incorrect mask in VRAM offset calc 2023-12-14 20:23:48 +10:00
Stenzek adfde45dc1 System: Add unsafe settings summary 2023-12-14 20:23:48 +10:00
Stenzek 2cd747983a SmallString: Pass string_view by value 2023-12-14 20:23:48 +10:00
Stenzek 57aa138808 PostProcessing: Add compile progress indicator 2023-12-14 20:23:48 +10:00
Stenzek 7e2afe82b5 FullscreenUI: Fix opening while paused 2023-12-14 20:23:48 +10:00
Stenzek 7e1276fbac GPUDevice: Fix binding deferred cleared textures
i.e. briefly flashing previous state after reset.
2023-12-14 20:23:48 +10:00
Connor McLaughlin 371c58dc72 Merge pull request #3068 from andercard0/master
Atualização Português do Brasil
2023-12-13 23:01:56 +10:00
Stenzek c20805f2be VulkanDevice: Work around some mobile driver issues 2023-12-13 23:01:10 +10:00
Stenzek 4f84a98864 StringUtil: Pass string_views by value 2023-12-13 21:20:31 +10:00
Stenzek 710698f7e1 Misc: Remove StringUtil::{Starts,Ends}With, use C++20 2023-12-13 21:18:19 +10:00
Stenzek 79c226efff SmallString: fmt -> format, format -> sprintf 2023-12-13 21:06:15 +10:00
Stenzek ad6e49998f RegTest: Add PGXP/upscale/recompiler options 2023-12-13 20:56:43 +10:00
Stenzek bc2c334370 Misc: Combine some redundant functions 2023-12-13 20:56:40 +10:00
Stenzek 68d3cb5b4a CI/AppImage: Bump libc6 downgrade version 2023-12-13 12:36:28 +10:00
Stenzek e14bf95043 Misc: Linux build fix 2023-12-13 12:35:56 +10:00
Connor McLaughlin 60e27a105c Merge pull request #3067 from Mrlinkwii/update
Qt/WinUpdater: Remove "Update Complete" dialog
2023-12-13 01:20:47 +10:00
Stenzek ad96b1ec75 FullscreenUI: Improve menu button borders 2023-12-13 01:12:55 +10:00
Stenzek c467825791 SaveStateSelectorUI: Make less ugly 2023-12-13 01:00:13 +10:00
Stenzek dbaf49e4d4 VulkanDevice: Fix ARM32 build (again) 2023-12-10 23:31:01 +10:00
Stenzek 39913b2a39 GPUDevice: Fix incorrect positioning with PostFX and GL 2023-12-10 23:26:43 +10:00
Stenzek 27162e34a0 PostProcessing: Add Config::GetShaderOptions() 2023-12-10 22:22:02 +10:00
Stenzek c90de025bf MetalDevice: Fix depth not storing 2023-12-09 22:08:14 +10:00
Stenzek 1a5865bf95 D3D12Device: Fix crash on SW renderer switch 2023-12-09 22:08:14 +10:00
Stenzek 1f4a37f8eb VulkanDevice: Fix crash on SW renderer switch 2023-12-09 22:08:14 +10:00
Stenzek d068799515 VulkanDevice: Fix incomplete swap chain clear with dynamic rendering 2023-12-09 22:08:14 +10:00
Stenzek f1604db4a3 GPU/HW: Dynamically size downsampling textures 2023-12-09 22:08:14 +10:00
Stenzek ff37afef55 PostProcessing/FX: Support multiple render targets 2023-12-09 22:08:14 +10:00
Stenzek fdd3edf73a Common: Add LLVM SmallVector 2023-12-09 22:08:14 +10:00
Stenzek 6b00bf016d GPU/HW: Dynamically size display texture 2023-12-09 22:08:14 +10:00
Stenzek a907e1f550 GPUDevice: Pool textures 2023-12-09 22:08:13 +10:00
Stenzek 3b2c70cda5 GPUDevice: Get rid of framebuffer abstraction 2023-12-09 22:08:13 +10:00
Stenzek a9ee2a34d8 SmallString: Add missing constructors/move operators 2023-12-09 22:06:59 +10:00
Stenzek 61783d4a34 GPU/HW: Remove unused variable 2023-12-08 20:24:59 +10:00
Stenzek 5c42d3906a Qt: Fix incorrect value of combo postfx options 2023-12-08 20:12:23 +10:00
Stenzek b65d2748b4 GPUDevice: Implement MirrorRepeat address mode 2023-12-08 20:12:13 +10:00
Stenzek 6deb9d3072 D3D12Device: Fix incorrect RP end in CommitClear() 2023-12-08 14:33:05 +10:00
Connor McLaughlin 203e711d67 Merge pull request #3066 from IlDucci/es_ES_20231208
Spanish (Spain) translation update
2023-12-08 13:19:20 +10:00
Stenzek b7c53102c6 GameDB: P2 2023-12-07 20:16:22 +10:00
Stenzek 10473f1cfb PostProcessing: Add categories/combos/tooltips 2023-12-07 15:19:10 +10:00
Stenzek 5e45d365c2 PostProcessing: Sort shader lists before showing 2023-12-07 14:17:33 +10:00
Stenzek 96d377a396 Qt: Fix performance counters showing up without VM 2023-12-07 14:14:06 +10:00
Stenzek ba5d1a109e dep/reshadefx: Support generating GLSL ES 2023-12-07 14:13:56 +10:00
Stenzek bcc2042154 OpenGLDevice: GLES fixes 2023-12-06 23:49:34 +10:00
Connor McLaughlin 14c7c70b0c Merge pull request #3065 from zkdpower/master
Update Simple-Chinese Translation.
2023-12-06 20:26:19 +10:00
Stenzek 6557033b98 FullscreenUI: Replace some std::string instances with TinyString 2023-12-06 20:12:20 +10:00
Stenzek e835f118b7 Hotkeys: Fix toggle CPU PGXP with Interpreter 2023-12-06 20:12:20 +10:00
Stenzek 591a2228d6 GTE: Add register names for debugging 2023-12-06 20:12:20 +10:00
Stenzek 185af2b039 CPU/NewRec: Fix lui/mfc0 not getting called in CPU PGXP mode 2023-12-06 20:12:20 +10:00
Stenzek 407049cd91 Qt: Resolve any symbolic links in AppRoot/DataRoot
Should fix incorrect relative path generation on FreeBSD, where /home is
a symlink to /usr/home.
2023-12-05 16:05:27 +10:00
Stenzek 524625269f Path: Add RealPath() 2023-12-05 16:05:27 +10:00
Stenzek b166ec3403 CPU/NewRec: Allocate callee-saved before flush in lwx/swx
It might move a callee-saved -> caller-saved reg, in which case it's
going to get clobbered when the loadstore function is called.

SaGa Frontier 2 with PGXP on x64.
2023-12-05 00:27:55 +10:00
Stenzek 601d8ff629 MetalDevice: Anisotropy should be minimum 1 2023-12-05 00:27:55 +10:00
Stenzek 2071addce0 CPU/NewRec: Fix OOB reads on InstructionInfo 2023-12-05 00:27:55 +10:00
Connor McLaughlin 4f9cdb37d9 Merge pull request #3064 from andercard0/master
Atualização Português do Brasil
2023-12-05 00:27:43 +10:00
Stenzek 158773b585 GameDB: More widescreen disables 2023-12-04 14:49:29 +10:00
Connor McLaughlin 1e0dbe3404 Merge pull request #3063 from zkdpower/master
update simple-chinese translation.
2023-12-04 14:15:49 +10:00
Stenzek dc6bb357d4 Achievements: Handle dynamically-sized leaderboard trackers 2023-12-04 14:12:32 +10:00
Stenzek 07fac1fb19 Qt: Prompt user to enable HC mode on achievement login 2023-12-04 14:07:04 +10:00
Stenzek 41f821513b Qt: Fix translation context in MemoryCardEditorWindow 2023-12-04 13:44:58 +10:00