Commit Graph

  • efaee4ab50 Atualização Português do Brasil Anderson Cardoso 2023-12-18 08:39:54 -03:00
  • 4a4e33ed72 Update the Simple-Chinese Translation to latest. zkdpower 2023-12-18 17:19:52 +08:00
  • 5ef2ba0eb2 GPU/HW: Add fallback path for no-texture-buffers Stenzek 2023-12-19 01:47:40 +10:00
  • 4942964e2f OpenGLDevice: Fix texture creation issues w/o texture storage Stenzek 2023-12-19 21:14:00 +10:00
  • 717e0665ae GPUDevice: Support R16I/R16U textures Stenzek 2023-12-19 01:40:45 +10:00
  • f5ddd7ba32 DMA: Template transfer functions Stenzek 2023-12-19 00:55:04 +10:00
  • e736998f1e CI: Bump actions versions Stenzek 2023-12-18 16:47:19 +10:00
  • b9665e83a3 MSBuild: Only link with Zydis in Debug builds Stenzek 2023-12-18 16:17:47 +10:00
  • 7fbf40a9fc MSBuild: Purge 32-bit targets Stenzek 2023-12-18 16:13:32 +10:00
  • cf45047463 CI/Windows: Use Clang-CL instead of MSVC Stenzek 2023-12-18 15:54:32 +10:00
  • 21bbe5c76c CPU/CodeCache: Fix page error when rewinding Stenzek 2023-12-19 22:38:27 +10:00
  • 05b42f34eb JitCodeBuffer: Use MAP_FIXED on MacOS/MAP_FIXED_NOREPLACE on Linux Stenzek 2023-12-19 21:46:39 +10:00
  • 6a7dea6908 CPU/CodeCache: Fix rewinding on Apple Silicon Stenzek 2023-12-18 21:01:38 +10:00
  • 7829abc014 MSBuild: We don't need WinPixEventRuntime in Release builds Stenzek 2023-12-18 16:37:28 +10:00
  • df08e122c3 System: Fix rewind throttling at half speed Stenzek 2023-12-18 20:41:53 +10:00
  • 87d24d3259 System: Fix crash on emptying rewind buffer Stenzek 2023-12-18 20:39:19 +10:00
  • e6be0532cb System: Fix incorrect rewind VRAM estimation Stenzek 2023-12-18 20:36:07 +10:00
  • 9e82c18559 MetalDevice: Defer release of layer drawables Stenzek 2023-12-18 20:16:36 +10:00
  • f4fb069216 MetalDevice: Explicitly bind fragment resources Stenzek 2023-12-18 18:44:22 +10:00
  • 6fe2177ee7 MetalDevice: Fix incorrect mipmap texture creation Stenzek 2023-12-18 18:17:41 +10:00
  • 2d4191f8ce Qt: Fix game properties dialogs keeping app open Stenzek 2023-12-18 13:34:12 +10:00
  • 8842a46a90 CPU: Fix namespacing in disassembler Stenzek 2023-12-17 13:40:38 +10:00
  • 95a9edaa65 Merge pull request #3070 from andercard0/master Connor McLaughlin 2023-12-17 13:35:01 +10:00
  • 73968ac526 SaveStateSelectorUI: Decouple current slot from list Stenzek 2023-12-17 13:32:58 +10:00
  • 737915821d Atualização Português do Brasil Anderson Cardoso 2023-12-16 18:57:21 -03:00
  • cffb383c10 CPU: Add disassembly of GTE instructions Stenzek 2023-12-17 00:37:06 +10:00
  • e08f888e72 OpenGLDevice: Fix incorrect scissor rect Stenzek 2023-12-17 00:09:23 +10:00
  • 6328d08c14 System: Don't unconditionally refresh save state UI Stenzek 2023-12-17 00:09:15 +10:00
  • 38777439c5 ShaderGen: Don't emit index qualifier when not using DSB Stenzek 2023-12-16 22:40:28 +10:00
  • e93fec49bb Achievements: Reload settings after hardcode disabled Stenzek 2023-12-16 21:12:05 +10:00
  • 0632c3356c OpenGLDevice: More Mali driver workarounds Stenzek 2023-12-16 21:04:40 +10:00
  • fb0ad26de8 Achievements: Fix incorrect fallback message Stenzek 2023-12-15 23:54:25 +10:00
  • f84f19664b Merge pull request #3069 from andercard0/master Connor McLaughlin 2023-12-15 22:09:00 +10:00
  • aa658047f6 CPU/Recompiler: Fix jal/jalr to load delayed register Stenzek 2023-12-15 21:46:23 +10:00
  • 87a7c09466 GPU/HW: Improve heuristics for draw/write when copying Stenzek 2023-12-15 16:05:39 +10:00
  • a499e21453 CPU/CodeCache: Don't try to compile direct double branches Stenzek 2023-12-15 13:46:46 +10:00
  • b04578afee ImGuiFullscreen: Fix menu background obscuring text Stenzek 2023-12-14 23:55:44 +10:00
  • 2eed013371 Atualização Português do Brasil Anderson Cardoso 2023-12-14 11:23:18 -03:00
  • b79703d14e GameDB: PGXP-CPU for Formula 1 Stenzek 2023-12-14 19:14:46 +10:00
  • 98a96db1bd GPU: Remove redundant fields Stenzek 2023-12-14 19:05:18 +10:00
  • 23d5b20da6 GPU/HW: Split dirty rect into draw/write Stenzek 2023-12-14 19:01:24 +10:00
  • 5218ac6944 GPU/HW: Fix incorrect mask in VRAM offset calc Stenzek 2023-12-14 18:45:04 +10:00
  • adfde45dc1 System: Add unsafe settings summary Stenzek 2023-12-14 17:24:45 +10:00
  • 2cd747983a SmallString: Pass string_view by value Stenzek 2023-12-14 17:24:31 +10:00
  • 57aa138808 PostProcessing: Add compile progress indicator Stenzek 2023-12-14 16:50:07 +10:00
  • 7e2afe82b5 FullscreenUI: Fix opening while paused Stenzek 2023-12-14 16:07:57 +10:00
  • 7e1276fbac GPUDevice: Fix binding deferred cleared textures Stenzek 2023-12-14 14:47:15 +10:00
  • 371c58dc72 Merge pull request #3068 from andercard0/master Connor McLaughlin 2023-12-13 23:01:56 +10:00
  • c20805f2be VulkanDevice: Work around some mobile driver issues Stenzek 2023-12-13 23:01:10 +10:00
  • 82b71e8169 Atualização Português do Brasil Anderson Cardoso 2023-12-13 08:30:55 -03:00
  • 4f84a98864 StringUtil: Pass string_views by value Stenzek 2023-12-13 21:20:31 +10:00
  • 710698f7e1 Misc: Remove StringUtil::{Starts,Ends}With, use C++20 Stenzek 2023-12-13 21:15:07 +10:00
  • 79c226efff SmallString: fmt -> format, format -> sprintf Stenzek 2023-12-13 21:06:15 +10:00
  • ad6e49998f RegTest: Add PGXP/upscale/recompiler options Stenzek 2023-12-13 20:56:43 +10:00
  • bc2c334370 Misc: Combine some redundant functions Stenzek 2023-12-13 20:56:24 +10:00
  • 68d3cb5b4a CI/AppImage: Bump libc6 downgrade version Stenzek 2023-12-13 12:36:28 +10:00
  • e14bf95043 Misc: Linux build fix Stenzek 2023-12-13 12:35:56 +10:00
  • 60e27a105c Merge pull request #3067 from Mrlinkwii/update Connor McLaughlin 2023-12-13 01:20:47 +10:00
  • ad96b1ec75 FullscreenUI: Improve menu button borders Stenzek 2023-12-13 01:12:55 +10:00
  • c467825791 SaveStateSelectorUI: Make less ugly Stenzek 2023-12-12 23:19:33 +10:00
  • 53241b740b Qt/WinUpdater: Remove "Update Complete" dialog Mrlinkwii 2023-12-12 14:50:46 +00:00
  • dbaf49e4d4 VulkanDevice: Fix ARM32 build (again) Stenzek 2023-12-10 23:31:01 +10:00
  • 39913b2a39 GPUDevice: Fix incorrect positioning with PostFX and GL Stenzek 2023-12-10 23:26:43 +10:00
  • 27162e34a0 PostProcessing: Add Config::GetShaderOptions() Stenzek 2023-12-10 22:22:02 +10:00
  • c90de025bf MetalDevice: Fix depth not storing Stenzek 2023-12-09 13:23:12 +10:00
  • 1a5865bf95 D3D12Device: Fix crash on SW renderer switch Stenzek 2023-12-09 01:45:36 +10:00
  • 1f4a37f8eb VulkanDevice: Fix crash on SW renderer switch Stenzek 2023-12-09 01:43:59 +10:00
  • d068799515 VulkanDevice: Fix incomplete swap chain clear with dynamic rendering Stenzek 2023-12-09 01:32:59 +10:00
  • f1604db4a3 GPU/HW: Dynamically size downsampling textures Stenzek 2023-12-08 17:35:34 +10:00
  • ff37afef55 PostProcessing/FX: Support multiple render targets Stenzek 2023-12-08 16:38:11 +10:00
  • fdd3edf73a Common: Add LLVM SmallVector Stenzek 2023-12-08 16:35:55 +10:00
  • 6b00bf016d GPU/HW: Dynamically size display texture Stenzek 2023-12-04 16:12:43 +10:00
  • a907e1f550 GPUDevice: Pool textures Stenzek 2023-12-04 16:04:45 +10:00
  • 3b2c70cda5 GPUDevice: Get rid of framebuffer abstraction Stenzek 2023-12-04 15:47:18 +10:00
  • a9ee2a34d8 SmallString: Add missing constructors/move operators Stenzek 2023-12-09 22:06:59 +10:00
  • 61783d4a34 GPU/HW: Remove unused variable Stenzek 2023-12-08 20:24:59 +10:00
  • 5c42d3906a Qt: Fix incorrect value of combo postfx options Stenzek 2023-12-08 20:11:47 +10:00
  • b65d2748b4 GPUDevice: Implement MirrorRepeat address mode Stenzek 2023-12-08 20:06:29 +10:00
  • 6deb9d3072 D3D12Device: Fix incorrect RP end in CommitClear() Stenzek 2023-12-08 14:33:05 +10:00
  • 203e711d67 Merge pull request #3066 from IlDucci/es_ES_20231208 Connor McLaughlin 2023-12-08 13:19:20 +10:00
  • 3f36b26ed9 Spanish (Spain) translation update IlDucci 2023-12-08 00:52:47 +01:00
  • b7c53102c6 GameDB: P2 Stenzek 2023-12-07 20:16:22 +10:00
  • 10473f1cfb PostProcessing: Add categories/combos/tooltips Stenzek 2023-12-07 15:17:28 +10:00
  • 5e45d365c2 PostProcessing: Sort shader lists before showing Stenzek 2023-12-07 14:17:33 +10:00
  • 96d377a396 Qt: Fix performance counters showing up without VM Stenzek 2023-12-07 14:14:06 +10:00
  • ba5d1a109e dep/reshadefx: Support generating GLSL ES Stenzek 2023-12-06 23:35:58 +10:00
  • bcc2042154 OpenGLDevice: GLES fixes Stenzek 2023-12-06 23:35:40 +10:00
  • 14c7c70b0c Merge pull request #3065 from zkdpower/master Connor McLaughlin 2023-12-06 20:26:19 +10:00
  • 6557033b98 FullscreenUI: Replace some std::string instances with TinyString Stenzek 2023-12-06 20:12:08 +10:00
  • e835f118b7 Hotkeys: Fix toggle CPU PGXP with Interpreter Stenzek 2023-12-06 19:54:45 +10:00
  • 591a2228d6 GTE: Add register names for debugging Stenzek 2023-12-05 18:20:54 +10:00
  • 185af2b039 CPU/NewRec: Fix lui/mfc0 not getting called in CPU PGXP mode Stenzek 2023-12-06 16:45:17 +10:00
  • 4b02ce1926 update simple-chinese translation. zkdpower 2023-12-05 22:56:11 +08:00
  • 407049cd91 Qt: Resolve any symbolic links in AppRoot/DataRoot Stenzek 2023-12-05 15:21:52 +10:00
  • 524625269f Path: Add RealPath() Stenzek 2023-12-05 15:21:37 +10:00
  • b166ec3403 CPU/NewRec: Allocate callee-saved before flush in lwx/swx Stenzek 2023-12-05 00:21:01 +10:00
  • 601d8ff629 MetalDevice: Anisotropy should be minimum 1 Stenzek 2023-12-04 21:22:02 +10:00
  • 2071addce0 CPU/NewRec: Fix OOB reads on InstructionInfo Stenzek 2023-12-04 21:21:53 +10:00
  • 4f9cdb37d9 Merge pull request #3064 from andercard0/master Connor McLaughlin 2023-12-05 00:27:43 +10:00
  • fad4c4804c Atualização Português do Brasil Anderson Cardoso 2023-12-04 08:33:53 -03:00